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<blockquote data-quote="Rel" data-source="post: 5447441" data-attributes="member: 99"><p>I think it would be a shame if this thread doesn't get a mention about Dread so I'll go ahead and do it myself (apologies if I missed it somewhere in somebody else's post). If you've never played Dread then it's hard to describe how well the Jenga tower resolution mechanic ratchets up the tension at the table.</p><p></p><p>Another atmospheric thing that I've seen done in conjunction with Dread is by none other than the illustrious Piratecat. What he does, if the game space allows, is to get up and walk around the table behind the various players. This is something that is very viable in Dread from the mechanics of the game because there are no dice and the GM never pulls from the tower. You honestly don't even need a seat at the table (I've seen Rodrigo run Dread and never sit down at the table).</p><p></p><p>Anyway, it's not ok to screw with people while they are trying to pull from the tower. But just going behind them while the atmosphere is tense anyway and having your description of creepy stuff happening is a way to make them feel a bit unsettled. Also when the GM is up moving around the table like that it seems to cause everybody to be incredibly focused on his description.</p><p></p><p>It worked so well when I saw him do it that I did it myself when running a game that wasn't Dread. It was actually a d20 Modern version of one my Sky Galleons of Mars games set in the Space: 1889 universe. The PC's were exploring a large crashed airship called the Titanic (ayup) and it was unclear as to why it had crashed but clearly most of the passengers had died fighting...something.</p><p></p><p>My description as I walked around the table of how their bodies lay in the hall, the way that they had barricaded themselves into certain compartments and how, even though the barricades weren't breached they had been killed inside had the players VERY much on edge. I won't describe the whole scene but I really feel that if I'd sat there at the table and described it that it wouldn't have had nearly the impact that it did with me walking around the table.</p></blockquote><p></p>
[QUOTE="Rel, post: 5447441, member: 99"] I think it would be a shame if this thread doesn't get a mention about Dread so I'll go ahead and do it myself (apologies if I missed it somewhere in somebody else's post). If you've never played Dread then it's hard to describe how well the Jenga tower resolution mechanic ratchets up the tension at the table. Another atmospheric thing that I've seen done in conjunction with Dread is by none other than the illustrious Piratecat. What he does, if the game space allows, is to get up and walk around the table behind the various players. This is something that is very viable in Dread from the mechanics of the game because there are no dice and the GM never pulls from the tower. You honestly don't even need a seat at the table (I've seen Rodrigo run Dread and never sit down at the table). Anyway, it's not ok to screw with people while they are trying to pull from the tower. But just going behind them while the atmosphere is tense anyway and having your description of creepy stuff happening is a way to make them feel a bit unsettled. Also when the GM is up moving around the table like that it seems to cause everybody to be incredibly focused on his description. It worked so well when I saw him do it that I did it myself when running a game that wasn't Dread. It was actually a d20 Modern version of one my Sky Galleons of Mars games set in the Space: 1889 universe. The PC's were exploring a large crashed airship called the Titanic (ayup) and it was unclear as to why it had crashed but clearly most of the passengers had died fighting...something. My description as I walked around the table of how their bodies lay in the hall, the way that they had barricaded themselves into certain compartments and how, even though the barricades weren't breached they had been killed inside had the players VERY much on edge. I won't describe the whole scene but I really feel that if I'd sat there at the table and described it that it wouldn't have had nearly the impact that it did with me walking around the table. [/QUOTE]
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