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non switchers: what can wotc do to win you back?
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<blockquote data-quote="Wombat" data-source="post: 4913178" data-attributes="member: 8447"><p>Wombat's History, Redux...</p><p></p><p>So, I came to OD&D ... then left about the time "1st ed" AD&D came out because I found <em>RuneQuest </em>(amongst other games); I found I preferred a game that didn't have alignment, character classes, simple hit points, and a game that <em>did </em>allow for skills and a lot of character individualization. I played D&D a few times, but things like THAC0 turned me off immeasurably -- I wanted to move away from a game that centered on combat.</p><p></p><p>So I played very few games of D&D from about 1979 until 2000, when I came back with 3e. I came back for two reasons. First, I was having a hard time after a move creating a new gaming group and it is always easy to find people who are willing to play D&D and many who are nervous to try non-D&D. Second, I had heard that the new edition had opened up the game, that it had removed many of my issues with D&D. And when I got the core books as a Christmas present from a buddy, well, it was easy enough to do.</p><p></p><p>And I found that 3e was far better than my memories of earlier editions ... but still had limitations, such as alignment, hit points, and the like. However, the ability to utterly customize character classes was a huge plus in my mind. No, I didn't like the "mini-centric" feel of the game (by this point I had moved away from combat being the central issue of any given session, much less multiple-combat sessions), but with a some judicious tweaking (& and lot of input from 3rd party publishers -- I found I preferred 3rd party books to WotC books quite regularly) I was able to bring 3.whatever D&D into a shape that fit my conception of what rpgs should be about.</p><p></p><p>When I read 4e, I was puzzled; while there appeared to be more choices for each character class, I soon realized that there were actually fewer, in that once you made a step along a given path, almost all the other options snapped shut. And the "mini-centric" feel became even more pronounced in the writing. I played 4 sessions and liked it even less. It felt like combat was pretty much the only important aspect of the game ... and that turned me off massively. Every power, ever position, every "role", every spell was focused entirely on what it would do in or for combat, that or of such minor importance that it was relegated to a position of embarrassment. Still, if I found no game group other than folks who would play D&D, I would play; I am a gamer -- <em>ludo, ergo sum</em>. </p><p></p><p>So ... will I come back to D&D? Sure, it is possible, quite possible. There have been massive changes between the various editions of D&D; it is quite possible that a future edition will move towards aspects of gaming that I like and away from the ones I am less fond of. I will not give up on that notion any more than I will give up on games.</p></blockquote><p></p>
[QUOTE="Wombat, post: 4913178, member: 8447"] Wombat's History, Redux... So, I came to OD&D ... then left about the time "1st ed" AD&D came out because I found [I]RuneQuest [/I](amongst other games); I found I preferred a game that didn't have alignment, character classes, simple hit points, and a game that [I]did [/I]allow for skills and a lot of character individualization. I played D&D a few times, but things like THAC0 turned me off immeasurably -- I wanted to move away from a game that centered on combat. So I played very few games of D&D from about 1979 until 2000, when I came back with 3e. I came back for two reasons. First, I was having a hard time after a move creating a new gaming group and it is always easy to find people who are willing to play D&D and many who are nervous to try non-D&D. Second, I had heard that the new edition had opened up the game, that it had removed many of my issues with D&D. And when I got the core books as a Christmas present from a buddy, well, it was easy enough to do. And I found that 3e was far better than my memories of earlier editions ... but still had limitations, such as alignment, hit points, and the like. However, the ability to utterly customize character classes was a huge plus in my mind. No, I didn't like the "mini-centric" feel of the game (by this point I had moved away from combat being the central issue of any given session, much less multiple-combat sessions), but with a some judicious tweaking (& and lot of input from 3rd party publishers -- I found I preferred 3rd party books to WotC books quite regularly) I was able to bring 3.whatever D&D into a shape that fit my conception of what rpgs should be about. When I read 4e, I was puzzled; while there appeared to be more choices for each character class, I soon realized that there were actually fewer, in that once you made a step along a given path, almost all the other options snapped shut. And the "mini-centric" feel became even more pronounced in the writing. I played 4 sessions and liked it even less. It felt like combat was pretty much the only important aspect of the game ... and that turned me off massively. Every power, ever position, every "role", every spell was focused entirely on what it would do in or for combat, that or of such minor importance that it was relegated to a position of embarrassment. Still, if I found no game group other than folks who would play D&D, I would play; I am a gamer -- [I]ludo, ergo sum[/I]. So ... will I come back to D&D? Sure, it is possible, quite possible. There have been massive changes between the various editions of D&D; it is quite possible that a future edition will move towards aspects of gaming that I like and away from the ones I am less fond of. I will not give up on that notion any more than I will give up on games. [/QUOTE]
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