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non switchers: what can wotc do to win you back?
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<blockquote data-quote="The_Gneech" data-source="post: 4916883" data-attributes="member: 6779"><p>It's a tough question to answer. I'm still "a customer" in that I buy almost every <em>Saga Edition</em> product; and I've made a conversion of <em>Saga Edition</em> for my fantasy games, since <em>4E</em>'s races and classes are so annoying for the most part. </p><p></p><ol> <li data-xf-list-type="ol">Redo <em>D&D</em> to be more like <em>Saga Edition</em> -- classes should be a toolkit, not a straightjacket. Multiclassing should be quick, painless, and infinitely flexible. In <em>Saga</em>, you build your character to a concept -- take a bit of soldier and a bit of noble, and bang, you've got an officer. In <em>4E</em>, you are your role (thanks a yahoo, WoW), and anything you try to do to escape your role is doing it wrong.</li> <li data-xf-list-type="ol">Fire the art director. Please, please, PLEASE get rid of all the <em>flash-bang-noise</em>, and get back to historical, classical, and other primary references, instead of the current cargo-cult-version of the fantasy genre.</li> <li data-xf-list-type="ol">Stop making everything its own rule. A 1st level 4E combat has more mods, tweaks, and conditions flying around than a 13th-level 3E one. I thought the point was to SIMPLIFY playing?</li> <li data-xf-list-type="ol">Of course, a print version of <em>Dungeon</em> magazine is required. But it has to support a good game first.</li> <li data-xf-list-type="ol">Stop shoving tieflings and dragonborn down my throat.</li> <li data-xf-list-type="ol">Talents are cool. Superpowers are not. If I wanted to play a superhero, I'd be playing <em>Champions</em>.</li> <li data-xf-list-type="ol">Embrace open standards. The OGL was a great thing. Go back to being "a part of the gaming community" instead of looking at the gaming community as "your customer base."</li> <li data-xf-list-type="ol">Un-screw-up gnomes. If you just don't get them, that's fine, leave them as they were and ignore them. Gnomes are an acquired taste. But don't screw 'em all up.</li> <li data-xf-list-type="ol">Lose the delve format. I'd like my modules in a single bound softcover, please. Similarly, lose the "encounter" mindset. An adventure should be more than a collection of rooms with monsters in them!</li> <li data-xf-list-type="ol">Did I mention to stop shoving tieflings and dragonborn down my throat?</li> </ol><p></p><p>Note: These opinions are mine alone. But you did ask.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 4916883, member: 6779"] It's a tough question to answer. I'm still "a customer" in that I buy almost every [I]Saga Edition[/I] product; and I've made a conversion of [I]Saga Edition[/I] for my fantasy games, since [I]4E[/I]'s races and classes are so annoying for the most part. [LIST=1] [*]Redo [i]D&D[/i] to be more like [i]Saga Edition[/i] -- classes should be a toolkit, not a straightjacket. Multiclassing should be quick, painless, and infinitely flexible. In [i]Saga[/i], you build your character to a concept -- take a bit of soldier and a bit of noble, and bang, you've got an officer. In [i]4E[/i], you are your role (thanks a yahoo, WoW), and anything you try to do to escape your role is doing it wrong. [*]Fire the art director. Please, please, PLEASE get rid of all the [i]flash-bang-noise[/i], and get back to historical, classical, and other primary references, instead of the current cargo-cult-version of the fantasy genre. [*]Stop making everything its own rule. A 1st level 4E combat has more mods, tweaks, and conditions flying around than a 13th-level 3E one. I thought the point was to SIMPLIFY playing? [*]Of course, a print version of [i]Dungeon[/i] magazine is required. But it has to support a good game first. [*]Stop shoving tieflings and dragonborn down my throat. [*]Talents are cool. Superpowers are not. If I wanted to play a superhero, I'd be playing [i]Champions[/i]. [*]Embrace open standards. The OGL was a great thing. Go back to being "a part of the gaming community" instead of looking at the gaming community as "your customer base." [*]Un-screw-up gnomes. If you just don't get them, that's fine, leave them as they were and ignore them. Gnomes are an acquired taste. But don't screw 'em all up. [*]Lose the delve format. I'd like my modules in a single bound softcover, please. Similarly, lose the "encounter" mindset. An adventure should be more than a collection of rooms with monsters in them! [*]Did I mention to stop shoving tieflings and dragonborn down my throat? [/LIST] Note: These opinions are mine alone. But you did ask. -The Gneech :cool: [/QUOTE]
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