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<blockquote data-quote="Tonguez" data-source="post: 217351" data-attributes="member: 1125"><p>Way I do it</p><p></p><p>PCs are members of their community - a village surrounded by a vibrant world - PCs have full reign over the World map (region) and are free to go and explore where they like within that scope. </p><p></p><p>Mechanically the Map (an Island) is plotted into 20 (or so) spaces each space having at least 3 'random encounters' planned. Also 'Encounters' are subdivided into Encounters (monsters, NPCs) and Events (things that happen eg Disease, Crop failure, Solar Eclipse)</p><p></p><p>The game has two main 'arenas' </p><p></p><p>1. PCs interact with their community and surrounding world and have full control of what they and their supporters (freinds, family, employees) do. PCs might attempt to affect other PCs (including introducing new events (eg disease), introducing new elements (organise a carnival) or simply enhance themselves (train/research).</p><p></p><p>2. Dm presents Events and Encounters happening in the world which affect the village, PCs react to those occurances in the appropriate manner. This might occur at village level ((eg respond to Orc raid) or at adventure level (eg conduct a raid). </p><p></p><p>Actual 'adventures' are a logical series of thematically-linked 'Plot events' (ie scenes) overlaid on the map whereever they happen to be appropriate. </p><p>****************************************************</p><p></p><p>I have experimented in collaborative games with NO DM. Mine was simply another character within the adventure in which we were stranded on a deserted island and we all had to work together to survive. Each PC was able to describe what they world around them was like and the others would pick it up and continue</p><p></p><p>PS I'm sure we did a BIG discussion of this on the old boards...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 217351, member: 1125"] Way I do it PCs are members of their community - a village surrounded by a vibrant world - PCs have full reign over the World map (region) and are free to go and explore where they like within that scope. Mechanically the Map (an Island) is plotted into 20 (or so) spaces each space having at least 3 'random encounters' planned. Also 'Encounters' are subdivided into Encounters (monsters, NPCs) and Events (things that happen eg Disease, Crop failure, Solar Eclipse) The game has two main 'arenas' 1. PCs interact with their community and surrounding world and have full control of what they and their supporters (freinds, family, employees) do. PCs might attempt to affect other PCs (including introducing new events (eg disease), introducing new elements (organise a carnival) or simply enhance themselves (train/research). 2. Dm presents Events and Encounters happening in the world which affect the village, PCs react to those occurances in the appropriate manner. This might occur at village level ((eg respond to Orc raid) or at adventure level (eg conduct a raid). Actual 'adventures' are a logical series of thematically-linked 'Plot events' (ie scenes) overlaid on the map whereever they happen to be appropriate. **************************************************** I have experimented in collaborative games with NO DM. Mine was simply another character within the adventure in which we were stranded on a deserted island and we all had to work together to survive. Each PC was able to describe what they world around them was like and the others would pick it up and continue PS I'm sure we did a BIG discussion of this on the old boards... [/QUOTE]
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