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General Tabletop Discussion
*Dungeons & Dragons
Non-traditional PC archeypes. What's yours?
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<blockquote data-quote="Tony Vargas" data-source="post: 6364543" data-attributes="member: 996"><p>I played an armored halfling tank back in the day. He accumulated a lot of magic items for his level - because his level topped out at 5 (and that under a liberal interpretation). Those items included Gauntlets of Ogre Power. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But, before that, the STR issue is only an issue if you roll a far enough above the Halfling's limit that it actually gets capped even after the penalty. Otherwise, if, say, you're losing a point off your (no bonus) 15 STR, who cares?</p><p></p><p>And, yes, the Fighter/Thief covers the other archetype - that it was a fighter/thief notwithstanding. Exactly how you make the archetype work isn't too relevant. And it wasn't unknown back in the day - it's not like Halflings had any other multi-classing options, and it helped to be a little less fragile and hit/save bettter than a single-class thief at 1st. Still, I'll grant he's mostly thief and an underpowered example of the archetype.</p><p></p><p>It's kinda funny, really. There were only 3 halfling class choices (archetypes) available in 1e - thief, fighter/thief, and fighter. You managed to site two of them as unconventional archetypes only just now becoming available in 5e. What're the odds?</p><p></p><p> As there were in 3e, and 4e, with a feat cost (feats being a lot 'smaller' in those editions). In AD&D, there were some pretty butch STR-boosting items. /And/ weapon specialization. </p><p></p><p></p><p>Besides, you said you didn't care about optimizing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>And, I did throw out another example for you.</p><p></p><p></p><p>Here's another one:</p><p></p><p>Monk that dresses in robes, uses a staff, is skilled in illuminating manuscripts, and has a pet. Look at him in the adventuring party marching order and you see robe, staff, spellbooks, and a familiar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Monk with the Sage background in 5e. Also just a monk with the right skills in 3e - or any other edition, really, it's mostly cosmetic.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6364543, member: 996"] I played an armored halfling tank back in the day. He accumulated a lot of magic items for his level - because his level topped out at 5 (and that under a liberal interpretation). Those items included Gauntlets of Ogre Power. ;) But, before that, the STR issue is only an issue if you roll a far enough above the Halfling's limit that it actually gets capped even after the penalty. Otherwise, if, say, you're losing a point off your (no bonus) 15 STR, who cares? And, yes, the Fighter/Thief covers the other archetype - that it was a fighter/thief notwithstanding. Exactly how you make the archetype work isn't too relevant. And it wasn't unknown back in the day - it's not like Halflings had any other multi-classing options, and it helped to be a little less fragile and hit/save bettter than a single-class thief at 1st. Still, I'll grant he's mostly thief and an underpowered example of the archetype. It's kinda funny, really. There were only 3 halfling class choices (archetypes) available in 1e - thief, fighter/thief, and fighter. You managed to site two of them as unconventional archetypes only just now becoming available in 5e. What're the odds? As there were in 3e, and 4e, with a feat cost (feats being a lot 'smaller' in those editions). In AD&D, there were some pretty butch STR-boosting items. /And/ weapon specialization. Besides, you said you didn't care about optimizing. ;) And, I did throw out another example for you. Here's another one: Monk that dresses in robes, uses a staff, is skilled in illuminating manuscripts, and has a pet. Look at him in the adventuring party marching order and you see robe, staff, spellbooks, and a familiar. ;) Monk with the Sage background in 5e. Also just a monk with the right skills in 3e - or any other edition, really, it's mostly cosmetic. [/QUOTE]
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