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Non-trap skill challenge compendium!
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<blockquote data-quote="Thasmodious" data-source="post: 4192944" data-attributes="member: 63272"><p>I'm opening up my 4e campaign with a skill challenge. Well, it starts with a battle. PCs don't know each other, being mercenaries on opposite sides of a conflict over a nearby mine. Large battle opens the game between the two small armies of feuding lords, couple rounds of combat ensue, PCs get to try out their powers a bit, mow through some minions. Then, literally, all hell breaks lose as the ground split open, an obsidian spire rises and a host of minor devils spew forth led by a war devil. It quickly becomes clear it's time to flee, which is where the skill challenge begins. </p><p></p><p>I'm thinking 4-5 successes to escape the battlefield and shelter in the mine. Every two failures result in a minor combat for the PC or PCs involved against a few devil minions or some opposing side soldiers. Encounters escalate a bit, get tougher, bigger devils closing in. PCs could die from the encounters that spawn from their failures, but its unlikely. Once successes are reached, they make it to shelter in the cave entrance nearby. As a group, they and a few NPCs will face a small group of devils and possibly seal off the entrance, leaving them to negotiate the caves and form that ever so special party bond. When they emerge a day or so later, I might have them come across a scene at a nearby village similar to the one posted above, village burning, people in trouble, aftermath of the devils assault. They help with another skill challenge.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4192944, member: 63272"] I'm opening up my 4e campaign with a skill challenge. Well, it starts with a battle. PCs don't know each other, being mercenaries on opposite sides of a conflict over a nearby mine. Large battle opens the game between the two small armies of feuding lords, couple rounds of combat ensue, PCs get to try out their powers a bit, mow through some minions. Then, literally, all hell breaks lose as the ground split open, an obsidian spire rises and a host of minor devils spew forth led by a war devil. It quickly becomes clear it's time to flee, which is where the skill challenge begins. I'm thinking 4-5 successes to escape the battlefield and shelter in the mine. Every two failures result in a minor combat for the PC or PCs involved against a few devil minions or some opposing side soldiers. Encounters escalate a bit, get tougher, bigger devils closing in. PCs could die from the encounters that spawn from their failures, but its unlikely. Once successes are reached, they make it to shelter in the cave entrance nearby. As a group, they and a few NPCs will face a small group of devils and possibly seal off the entrance, leaving them to negotiate the caves and form that ever so special party bond. When they emerge a day or so later, I might have them come across a scene at a nearby village similar to the one posted above, village burning, people in trouble, aftermath of the devils assault. They help with another skill challenge. [/QUOTE]
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