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Non-trap skill challenge compendium!
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<blockquote data-quote="FitzTheRuke" data-source="post: 4193076" data-attributes="member: 59816"><p>Here's one: The party is trying to get to a Dungeon of the DM's design, and it's enterance is up a large, twisty, ruined staircase.</p><p></p><p><strong>Treacherous Stairs</strong></p><p>[DC 15: 6 successes/4 failures] 100 XP</p><p></p><p><em>The stairs are large and at an odd angle, perhaps from years of the earth settling beneath them. Many of the stones that make up each step are cracked and loose, and in some places missing entirely.</em></p><p></p><p>Suggestions: Athletics can be used to climb the stairs, Perception or Dungeoneering reveals which steps are most sturdy, while Acrobatics will allow a PC to balance on a loose stone. 2 successes will get any single PC to the top. If they get a rope strung top-to-bottom, allow a +2 bonus to anyone attempting to climb. </p><p></p><p>Development: Any failure by a PC climbing, or by a PC rolling perception instructing another PC where to climb, will cause the PC on the stairs to make no progress, and drops loose stones on anyone climbing below them (or standing near the bottom): +4 vs. Reflex; 1d6 damage. Each time this occurs, increase the DC by 2, the stairs become more damaged..</p><p>A second failure involving the same PC causes the same falling stone effect, and that PC falls to the bottom: +6 vs Reflex; 2d6 damage </p><p></p><p>Victory: Any PCs still at the bottom of the stairs when victory occurs follows the safest route taken by a successful PC (no checks involved)</p><p></p><p>Failure: The entire staircase collapses and everyone on it suffers the fall listed above, and anyone near the bottom suffers the falling stone effect.</p><p></p><p>Hope you like it!</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4193076, member: 59816"] Here's one: The party is trying to get to a Dungeon of the DM's design, and it's enterance is up a large, twisty, ruined staircase. [B]Treacherous Stairs[/B] [DC 15: 6 successes/4 failures] 100 XP [I]The stairs are large and at an odd angle, perhaps from years of the earth settling beneath them. Many of the stones that make up each step are cracked and loose, and in some places missing entirely.[/I] Suggestions: Athletics can be used to climb the stairs, Perception or Dungeoneering reveals which steps are most sturdy, while Acrobatics will allow a PC to balance on a loose stone. 2 successes will get any single PC to the top. If they get a rope strung top-to-bottom, allow a +2 bonus to anyone attempting to climb. Development: Any failure by a PC climbing, or by a PC rolling perception instructing another PC where to climb, will cause the PC on the stairs to make no progress, and drops loose stones on anyone climbing below them (or standing near the bottom): +4 vs. Reflex; 1d6 damage. Each time this occurs, increase the DC by 2, the stairs become more damaged.. A second failure involving the same PC causes the same falling stone effect, and that PC falls to the bottom: +6 vs Reflex; 2d6 damage Victory: Any PCs still at the bottom of the stairs when victory occurs follows the safest route taken by a successful PC (no checks involved) Failure: The entire staircase collapses and everyone on it suffers the fall listed above, and anyone near the bottom suffers the falling stone effect. Hope you like it! Fitz [/QUOTE]
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