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Non-trap skill challenge compendium!
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<blockquote data-quote="invokethehojo" data-source="post: 4193481" data-attributes="member: 62525"><p>I ran an encounter a year or so ago that went very well and was basically a skill challenge before I had a name for one. It could easily be adapted to 4e rules and made official.</p><p></p><p>Situation: PC's have rescued a family that were running from a band of orcs. Everyone holes up in an abandoned cabin in the woods. After a few minutes to tend to thier wounds they hear a horn blast, which is the signal that one of the orc scouts has seen the PC's.</p><p></p><p>I described the house as having a couple bedrooms upstairs and a food cellar with some timber and tools. I told the PC's that they were going to be outnumbered and that the only way they would survive the encounter was to fortify the house. I gave them a few minutes before the orcs arrived.</p><p></p><p>The fighter and the family nailed the boards over the windows and posistioned furniture to block entrances, the archer set up points upstairs to snipe, and the wizard and cleric weakened the stair case and the floor over the cellar to create a trap in case they had to make a last stand up stairs.</p><p></p><p>It worked great, the encounter was very exciting, the traps the PC's made worked perfectly and lots of skills were used. I'm sure with a little retooling more of the setup options could be made into skill checks rather than just cleric and wizard having fun while the fighter pounds nails and the sniper waits. Success means the encounter is easier (orcs not able to breach the house quickly, snipers and wizard have time to take some out) failure means orc breach the house quickly and encounter is very hard.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 4193481, member: 62525"] I ran an encounter a year or so ago that went very well and was basically a skill challenge before I had a name for one. It could easily be adapted to 4e rules and made official. Situation: PC's have rescued a family that were running from a band of orcs. Everyone holes up in an abandoned cabin in the woods. After a few minutes to tend to thier wounds they hear a horn blast, which is the signal that one of the orc scouts has seen the PC's. I described the house as having a couple bedrooms upstairs and a food cellar with some timber and tools. I told the PC's that they were going to be outnumbered and that the only way they would survive the encounter was to fortify the house. I gave them a few minutes before the orcs arrived. The fighter and the family nailed the boards over the windows and posistioned furniture to block entrances, the archer set up points upstairs to snipe, and the wizard and cleric weakened the stair case and the floor over the cellar to create a trap in case they had to make a last stand up stairs. It worked great, the encounter was very exciting, the traps the PC's made worked perfectly and lots of skills were used. I'm sure with a little retooling more of the setup options could be made into skill checks rather than just cleric and wizard having fun while the fighter pounds nails and the sniper waits. Success means the encounter is easier (orcs not able to breach the house quickly, snipers and wizard have time to take some out) failure means orc breach the house quickly and encounter is very hard. [/QUOTE]
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