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Non-trap skill challenge compendium!
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<blockquote data-quote="bert1000" data-source="post: 4203749" data-attributes="member: 29013"><p>malcom - I'm fine with you including these in the original creations thread. other authors pls object otherwise we'll assume it's fine as well</p><p></p><p>Seems like the skill challenge excerpt today doesn't give us a whole lot more info for the "official" version of a skill challenge, except maybe they are suggesting defining a narrower set of applicable skills (no intimidation allowed in the example) and have given an example of "unlocking" one skill (history) with a successful use of another (diplomacy in this case). I like the 2nd idea, not so keen on the 1st</p><p></p><p>Quickleaf, good additions to the categories list. Updated below:</p><p></p><p>1) "Catastrophe aftermath" (e.g., save the town) [bert1000]</p><p>2) "Broker a deal" (e.g., stop king from declaring war) [bert1000]</p><p>3) "Escape" [sembia, thasmodius]</p><p>4) "Pursuit" [quickleaf]</p><p>5) "Infiltrate" [bert1000, fitz the ruke]</p><p>6) "Fortify defenses" [invokethehojo]</p><p>7) "Repair/sabotage structure" (e.g., repair before the ship sinks, sabotage the seige engine) [frostmarrow] </p><p>8) "Gather allies" [Zetastriker]</p><p>9) "Investigation"</p><p>10) "Long distance travel"</p><p></p><p>Cryptos, I agree with you that skill challenges are a great anti-railroading tool </p><p></p><p>Quickleaf/Cryptos, I like where you are going with your long distance travel examples. It's not quite like the others, however, since it prob represents a more extended period of time vs. a compact scene. But seems like there is a way to make it work. Anyone want to post a full write up of a long distance travel example we can play with? </p><p></p><p>Quickleaf, can you explain what you had in mind for warefare? competition? These seem a little less specific than the categories we aleady have. The warefare example by invokethehobo, I included under 7) "Repair /sabotage structure". </p><p></p><p>Scipio, the mearls example #2, seems like a form of our 8) "Gather allies". The 1st example sounds interesting. Is it an "Infilltrate" scenario or something different?</p><p></p><p>Here's a more generic skill challenge for investigation based on another thread's more specific scenerio:</p><p></p><p>**********************</p><p>Setup: A shapechanger has killed (or captured) the major of the town and needs to remain undetected until the high priest of X comes to town in 3 days. The shapechanger knows the priest plans a private audience with the major, and plans to murder the priest. The shapechanger made a mistake, and the major's brother/sister/whomever suspects something is up but can't prove it and hire the PCs </p><p></p><p>Goal: Expose the shapechanger before the 3 day time limit</p><p></p><p>Success / Failure: 8 successes / 5 faliures</p><p></p><p>Potential skill uses: Insight to notice anxious behavior, diplomacy to convince maid to reveal strange behavior, history to know that shapchanger performed the begining of spring benadiction wrong, etc</p><p></p><p>Success: Enough evidence collected to convince townfolk to back the PCs into confronting the shapechanger. Possible fight. Collect reward.</p><p></p><p>Faliure: High priest murdered, and shapechanger takes on priest's identity. Major is released from captivity, and high priest creates trouble for party.</p></blockquote><p></p>
[QUOTE="bert1000, post: 4203749, member: 29013"] malcom - I'm fine with you including these in the original creations thread. other authors pls object otherwise we'll assume it's fine as well Seems like the skill challenge excerpt today doesn't give us a whole lot more info for the "official" version of a skill challenge, except maybe they are suggesting defining a narrower set of applicable skills (no intimidation allowed in the example) and have given an example of "unlocking" one skill (history) with a successful use of another (diplomacy in this case). I like the 2nd idea, not so keen on the 1st Quickleaf, good additions to the categories list. Updated below: 1) "Catastrophe aftermath" (e.g., save the town) [bert1000] 2) "Broker a deal" (e.g., stop king from declaring war) [bert1000] 3) "Escape" [sembia, thasmodius] 4) "Pursuit" [quickleaf] 5) "Infiltrate" [bert1000, fitz the ruke] 6) "Fortify defenses" [invokethehojo] 7) "Repair/sabotage structure" (e.g., repair before the ship sinks, sabotage the seige engine) [frostmarrow] 8) "Gather allies" [Zetastriker] 9) "Investigation" 10) "Long distance travel" Cryptos, I agree with you that skill challenges are a great anti-railroading tool Quickleaf/Cryptos, I like where you are going with your long distance travel examples. It's not quite like the others, however, since it prob represents a more extended period of time vs. a compact scene. But seems like there is a way to make it work. Anyone want to post a full write up of a long distance travel example we can play with? Quickleaf, can you explain what you had in mind for warefare? competition? These seem a little less specific than the categories we aleady have. The warefare example by invokethehobo, I included under 7) "Repair /sabotage structure". Scipio, the mearls example #2, seems like a form of our 8) "Gather allies". The 1st example sounds interesting. Is it an "Infilltrate" scenario or something different? Here's a more generic skill challenge for investigation based on another thread's more specific scenerio: ********************** Setup: A shapechanger has killed (or captured) the major of the town and needs to remain undetected until the high priest of X comes to town in 3 days. The shapechanger knows the priest plans a private audience with the major, and plans to murder the priest. The shapechanger made a mistake, and the major's brother/sister/whomever suspects something is up but can't prove it and hire the PCs Goal: Expose the shapechanger before the 3 day time limit Success / Failure: 8 successes / 5 faliures Potential skill uses: Insight to notice anxious behavior, diplomacy to convince maid to reveal strange behavior, history to know that shapchanger performed the begining of spring benadiction wrong, etc Success: Enough evidence collected to convince townfolk to back the PCs into confronting the shapechanger. Possible fight. Collect reward. Faliure: High priest murdered, and shapechanger takes on priest's identity. Major is released from captivity, and high priest creates trouble for party. [/QUOTE]
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