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Non-trap skill challenge compendium!
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<blockquote data-quote="Shades of Green" data-source="post: 4204144" data-attributes="member: 3297"><p>Regarding warfare, a skill challenge might be a great way to deal with large-scale combat without resorting to large-scale combat miniature rules. Give the PCs an objective during the battle - they might have to cross the raging battle alive, protect an important PC from dying, or perhaps commanding a force themselves. The latter brims with possibilities - it allows your high-level PCs to become generals and war-leaders without playing out the exact combat; good overall strategy and successful relevant skill rolls would lead to victory. I like that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Another use for skill challenges would be running a business, a farm, a manor or even a kingdom. This would be a great way to prevent a high-level PC with political power (or just one trying to run a business during "off-time") from dealing with too much accounting. Running a business would be a simple challenge with the goal of making a healthy profit; managing a farm would have the goal of producing enough food to feed yourself AND have a surplus.</p><p></p><p>Running a manor/barony/kingdom would be a more complex, and probably consist of three main challenges: External Politics (i.e. keeping good relations with your nicer neighbors and keeping the less nicer ones at bay), Internal Politics (keeping the locals happy) and Economics (how well the realm fares, related to how much taxes you can get). Now, these would be long-term challenges, and the lords could adventure in the meantime; some adventures would actually automatically generate successes when completed successfully (e.g. clearing an undead-infested mine and thus being able to start operating it, boosting the economy), while some adventures might automatically generate failures (e.g. accidentally killing a popular NPC might make the PC lords less popular).</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4204144, member: 3297"] Regarding warfare, a skill challenge might be a great way to deal with large-scale combat without resorting to large-scale combat miniature rules. Give the PCs an objective during the battle - they might have to cross the raging battle alive, protect an important PC from dying, or perhaps commanding a force themselves. The latter brims with possibilities - it allows your high-level PCs to become generals and war-leaders without playing out the exact combat; good overall strategy and successful relevant skill rolls would lead to victory. I like that :) Another use for skill challenges would be running a business, a farm, a manor or even a kingdom. This would be a great way to prevent a high-level PC with political power (or just one trying to run a business during "off-time") from dealing with too much accounting. Running a business would be a simple challenge with the goal of making a healthy profit; managing a farm would have the goal of producing enough food to feed yourself AND have a surplus. Running a manor/barony/kingdom would be a more complex, and probably consist of three main challenges: External Politics (i.e. keeping good relations with your nicer neighbors and keeping the less nicer ones at bay), Internal Politics (keeping the locals happy) and Economics (how well the realm fares, related to how much taxes you can get). Now, these would be long-term challenges, and the lords could adventure in the meantime; some adventures would actually automatically generate successes when completed successfully (e.g. clearing an undead-infested mine and thus being able to start operating it, boosting the economy), while some adventures might automatically generate failures (e.g. accidentally killing a popular NPC might make the PC lords less popular). [/QUOTE]
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