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<blockquote data-quote="Sunseeker" data-source="post: 7392355"><p>I can attest to that. Then they'll sit down and rest.</p><p></p><p>----</p><p></p><p>There needs to be <em>some</em> time, it just needs to manage "yeah you need to get here by X time, but no the world is not going to implode if you don't". </p><p></p><p>It's fairly easy to operate on an all-or-nothing system. Either you save the princess and get rich, or you don't and the King puts you to death. Either you stop the bad guy and <em>maybe</em> die, or you don't and everybody dies.</p><p></p><p>This is not unreasonable, when you compare this to a lot of media, the "action and adventure" happens during Crunch Time. Take LOTR for example: Bilbo had the Ring for some 80 years! 80 years where Saruman wasn't making evil orcs. 80 years where King Theodin wasn't being corrupted (since he wasn't born). 80 years while Sauron was still only just barely marshaling his forces. Coulda dropped the Ring into Mount Doom at any time. Probably could have engaged in a leisurely stroll to get there, stopped and smelled the flowers, smoked some good weed and maybe even walked in the front door! But nope. Stick it on a shelf for 80 years. </p><p></p><p>This is, <em>typically</em> my experience with a lack of time constraints. Either players will wander (and there's no reason for them not to) and you'll be running "Bob the Fighter goes Longsword Shopping" or players will hit everything with nukes because there's no reason not to.</p><p></p><p>Now, some players do better with lack of time constraints than others. But that's really something you won't know until you've got the person at the table. I'd argue most players have been trained on a "DO IT NOW!!" mentality so its something of a learning curve that <em>no</em> you <em>don't</em> need to do it now. It just needs to get done.</p><p></p><p>-----------</p><p></p><p>All that said: tomb raiding can be a great one. (just don't put a mad lich bent on world domination at the end). Think Indiana Jones. There <em>will</em> be some time constraints here and there, but there won't be overriding time constraints (such as if you don't find the magic object then everyone dies). You might put pressure on the party via NPC parties vying for the same McGuffin. Reward? Lots of gold! Failure? Eh, you're still broke, time to go find another tomb to loot.</p><p></p><p>Investigative games can be good as an after-the-fact, assuming you don't have (again) the killer planning to strike again and kill everyone! It's up to the party to find who did it, and arrest them. </p><p></p><p>Time constraints are a natural part of mortal existence (which is something I find difficult dealing with elves or other dramatically longer-lived races), we usually call it "opportunity cost". There should always be <em>some</em> time constraints. But there don't need to be overarching time constraints (such as global annihilation).</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7392355"] I can attest to that. Then they'll sit down and rest. ---- There needs to be [I]some[/I] time, it just needs to manage "yeah you need to get here by X time, but no the world is not going to implode if you don't". It's fairly easy to operate on an all-or-nothing system. Either you save the princess and get rich, or you don't and the King puts you to death. Either you stop the bad guy and [I]maybe[/I] die, or you don't and everybody dies. This is not unreasonable, when you compare this to a lot of media, the "action and adventure" happens during Crunch Time. Take LOTR for example: Bilbo had the Ring for some 80 years! 80 years where Saruman wasn't making evil orcs. 80 years where King Theodin wasn't being corrupted (since he wasn't born). 80 years while Sauron was still only just barely marshaling his forces. Coulda dropped the Ring into Mount Doom at any time. Probably could have engaged in a leisurely stroll to get there, stopped and smelled the flowers, smoked some good weed and maybe even walked in the front door! But nope. Stick it on a shelf for 80 years. This is, [I]typically[/I] my experience with a lack of time constraints. Either players will wander (and there's no reason for them not to) and you'll be running "Bob the Fighter goes Longsword Shopping" or players will hit everything with nukes because there's no reason not to. Now, some players do better with lack of time constraints than others. But that's really something you won't know until you've got the person at the table. I'd argue most players have been trained on a "DO IT NOW!!" mentality so its something of a learning curve that [I]no[/I] you [I]don't[/I] need to do it now. It just needs to get done. ----------- All that said: tomb raiding can be a great one. (just don't put a mad lich bent on world domination at the end). Think Indiana Jones. There [I]will[/I] be some time constraints here and there, but there won't be overriding time constraints (such as if you don't find the magic object then everyone dies). You might put pressure on the party via NPC parties vying for the same McGuffin. Reward? Lots of gold! Failure? Eh, you're still broke, time to go find another tomb to loot. Investigative games can be good as an after-the-fact, assuming you don't have (again) the killer planning to strike again and kill everyone! It's up to the party to find who did it, and arrest them. Time constraints are a natural part of mortal existence (which is something I find difficult dealing with elves or other dramatically longer-lived races), we usually call it "opportunity cost". There should always be [I]some[/I] time constraints. But there don't need to be overarching time constraints (such as global annihilation). [/QUOTE]
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