Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-urgent Adventures and Campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unwise" data-source="post: 7394118" data-attributes="member: 98008"><p>This is a topic close to my heart, as most of the campaigns I run are slow paced and I can never seem to run prepublished stuff as it all seems so rushed to me.</p><p></p><p>I find that PCs going from level 1 to 10 in a couple of months bugs me a bit. Likewise the world building of a campaign is really stuffed up by having every single trip down the road being threatened by some monster or bandits. Monster raids, should be a problem about once a year in pretty rough villages. Sure adventurers have more interesting lives than most, but we end up building worlds that no villager could conceivably survive in. We also get the impression that PCs are the only ones in the world that are actually doing anything.</p><p></p><p>In my current game the PCs are poor, but have an incredible opportunity for profit if they can raise 1000GP (IMC that is a lot). They have no real time limit on this, so sometimes they stop in a village and just work normal jobs for a few months if the pay is good enough. Most of the time the village has no dire threats during that time. They don't want to be poor longer than they have to be, so they do go on adventures, they just pick and choose the sensible and profitable ones.</p><p></p><p>In another campaign PCs got a lead on a secret treasure map and went on an adventure to get it. Then they needed to raise 5000GP in order to buy a ship and expedition to go find it. Some generic dungeon crawling and heists ensued. Along the way they adventured for rare books about the place, rescue privateers who could crew their ship, find a staff of weather calming, ensure good relations with the headhunter tribes of the islands around the place etc. It was great because they were self-propelling the adventure, they came up with more plot hooks than I did. A self-motivated adventuring team is far more fun to play with than a railroaded group.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7394118, member: 98008"] This is a topic close to my heart, as most of the campaigns I run are slow paced and I can never seem to run prepublished stuff as it all seems so rushed to me. I find that PCs going from level 1 to 10 in a couple of months bugs me a bit. Likewise the world building of a campaign is really stuffed up by having every single trip down the road being threatened by some monster or bandits. Monster raids, should be a problem about once a year in pretty rough villages. Sure adventurers have more interesting lives than most, but we end up building worlds that no villager could conceivably survive in. We also get the impression that PCs are the only ones in the world that are actually doing anything. In my current game the PCs are poor, but have an incredible opportunity for profit if they can raise 1000GP (IMC that is a lot). They have no real time limit on this, so sometimes they stop in a village and just work normal jobs for a few months if the pay is good enough. Most of the time the village has no dire threats during that time. They don't want to be poor longer than they have to be, so they do go on adventures, they just pick and choose the sensible and profitable ones. In another campaign PCs got a lead on a secret treasure map and went on an adventure to get it. Then they needed to raise 5000GP in order to buy a ship and expedition to go find it. Some generic dungeon crawling and heists ensued. Along the way they adventured for rare books about the place, rescue privateers who could crew their ship, find a staff of weather calming, ensure good relations with the headhunter tribes of the islands around the place etc. It was great because they were self-propelling the adventure, they came up with more plot hooks than I did. A self-motivated adventuring team is far more fun to play with than a railroaded group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-urgent Adventures and Campaigns?
Top