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<blockquote data-quote="Riley37" data-source="post: 7396175" data-attributes="member: 6786839"><p>Counter example:</p><p>A 17th level wizard NPC hires the party to go to the Elemental Plane of Earth. The wizard casts Gate. The wizard will cast Gate again, the next day, at the same location, so that the party can return, bringing back valuable metals and gems. The party goes through the Gate. So far, easy peasy, right? There's no "stop the villain before the villain ends the world" timer.</p><p></p><p>Shortly after the Gate opens and closes, while the PCs are just starting to pile up some platinum, another Gate opens. Salamanders and fire mephits rush through the Gate. The invading Fire mephits don't recognize the difference between the PCs and the Earth Plane natives. Also they don't care; the PCs look flammable, and that's enough.</p><p></p><p>It was an easy mission, but everything changed when the Fire Nation attacked.</p><p></p><p>Why did this happen? Because there's a power struggle between Earth Plane Faction A and Earth Plane Faction B, for control over this region with its abundant mineral resources, and Faction A cut a deal with some Fire allies. Earth elementals from both factions arrive, more and more every hour, and while they mostly fight each other, they assume that the PCs are invaders (the front line soldiers from Faction A don't know about the deal with the Fire Nation).</p><p></p><p>So if the PCs nova on the first fight, against mere mephits, then they've expended resources, and that makes it a LOT less likely that they'll still be alive when wizard casts Gate for their return.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7396175, member: 6786839"] Counter example: A 17th level wizard NPC hires the party to go to the Elemental Plane of Earth. The wizard casts Gate. The wizard will cast Gate again, the next day, at the same location, so that the party can return, bringing back valuable metals and gems. The party goes through the Gate. So far, easy peasy, right? There's no "stop the villain before the villain ends the world" timer. Shortly after the Gate opens and closes, while the PCs are just starting to pile up some platinum, another Gate opens. Salamanders and fire mephits rush through the Gate. The invading Fire mephits don't recognize the difference between the PCs and the Earth Plane natives. Also they don't care; the PCs look flammable, and that's enough. It was an easy mission, but everything changed when the Fire Nation attacked. Why did this happen? Because there's a power struggle between Earth Plane Faction A and Earth Plane Faction B, for control over this region with its abundant mineral resources, and Faction A cut a deal with some Fire allies. Earth elementals from both factions arrive, more and more every hour, and while they mostly fight each other, they assume that the PCs are invaders (the front line soldiers from Faction A don't know about the deal with the Fire Nation). So if the PCs nova on the first fight, against mere mephits, then they've expended resources, and that makes it a LOT less likely that they'll still be alive when wizard casts Gate for their return. [/QUOTE]
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