Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-Vancian magic system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blacksad" data-source="post: 104374" data-attributes="member: 1359"><p>Some comments and links for the proposed magic systems</p><p></p><p>(1) Power Point based?</p><p></p><p>Psionic</p><p><a href="http://www.opengamingfoundation.org/srd.html" target="_blank">http://www.opengamingfoundation.org/srd.html</a></p><p>Jagged Edge Games (First time I get the name right!) Mana system</p><p><a href="http://www.d20reviews.com/jagged/umbragia/v03-sorcery.html" target="_blank">http://www.d20reviews.com/jagged/umbragia/v03-sorcery.html</a></p><p></p><p>(2) Magic as a skill? (can use magic as often as you like, but each time you must make a (or several) skill rolls, and failure might have consequences, like temporary ability damage, fatigue, backfire, etc)</p><p></p><p>May the Force be with you</p><p><a href="http://www.enworld.org/d20reviews.asp?sub=yes&where=currentprod&which=SWAR" target="_blank">http://www.enworld.org/d20reviews.asp?sub=yes&where=currentprod&which=SWAR</a></p><p>Sleeping Imperium complete psychic</p><p><a href="http://www.sleepingimperium.rpghost.com/d20downloads.htm" target="_blank">http://www.sleepingimperium.rpghost.com/d20downloads.htm</a></p><p></p><p>(3) Unknown spell capacity (each time you cast, roll a die with a modifier based on the power of the spell and the number and type of spells you have cast so far. If you fail, you 'burn out' for the day, but if you keep making your rolls, you can continue to cast.)</p><p></p><p>It seems really hard to balance such a system IMHO</p><p></p><p>(4) All-item-magic (all magic is stored in items like wands, staves, rings, but only members of the 'Wizard' class can create and use these items. Like the 'scientist' class from Pulp d20 in Polyhedron)</p><p></p><p>Master Smith PrC from Magic of Rokugan might provides a good baseline to produce such a system</p><p><a href="http://www.enworld.org/d20reviews.asp?sub=yes&where=currentprod&which=MAOR" target="_blank">http://www.enworld.org/d20reviews.asp?sub=yes&where=currentprod&which=MAOR</a></p><p></p><p>(5) Body Fuel (spells, instead of using slots, deal subdual, or ST (or DX, or CN, or even mental attribute) damage, which must be recovered through rest)</p><p></p><p>Chaos Magic</p><p><a href="http://www.enworld.org/d20reviews.asp?sub=yes&where=currentprod&which=ENCM" target="_blank">http://www.enworld.org/d20reviews.asp?sub=yes&where=currentprod&which=ENCM</a></p><p></p><p>(6) There are no spells, only (Su) abilites usable at will by 'sorcerors'. These would be weak at low levels, but could be more powerful or versatile at higher levels. </p><p></p><p>I would be interested in such a system (it'll produce nice NPC without hard to keep spell list).</p><p></p><p>(7) A combination, or 'other': please add your suggestion to the list, for me and others to comment on !!!</p><p></p><p>Ok!</p><p></p><p>(8) Golem creation magic</p><p><a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=5050" target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=5050</a></p><p></p><p>(9) Magic as science</p><p>Anyone can produce any effect given the good components (works great with minor magic and plants, with fireball spell it gets ugly)</p><p></p><p>(10)Video Games Magic like:</p><p>Amulet wich produces different effect for different classes, for example a fighter might get the flaming ability on his weapon with a fire amulet at level 5, and flaming burst at level 7, while the wizard get Fireball at level 5 usable two times per day and four times per day at level 7 with a new fire spell.</p></blockquote><p></p>
[QUOTE="Blacksad, post: 104374, member: 1359"] Some comments and links for the proposed magic systems (1) Power Point based? Psionic [url]http://www.opengamingfoundation.org/srd.html[/url] Jagged Edge Games (First time I get the name right!) Mana system [url]http://www.d20reviews.com/jagged/umbragia/v03-sorcery.html[/url] (2) Magic as a skill? (can use magic as often as you like, but each time you must make a (or several) skill rolls, and failure might have consequences, like temporary ability damage, fatigue, backfire, etc) May the Force be with you [url]http://www.enworld.org/d20reviews.asp?sub=yes&where=currentprod&which=SWAR[/url] Sleeping Imperium complete psychic [url]http://www.sleepingimperium.rpghost.com/d20downloads.htm[/url] (3) Unknown spell capacity (each time you cast, roll a die with a modifier based on the power of the spell and the number and type of spells you have cast so far. If you fail, you 'burn out' for the day, but if you keep making your rolls, you can continue to cast.) It seems really hard to balance such a system IMHO (4) All-item-magic (all magic is stored in items like wands, staves, rings, but only members of the 'Wizard' class can create and use these items. Like the 'scientist' class from Pulp d20 in Polyhedron) Master Smith PrC from Magic of Rokugan might provides a good baseline to produce such a system [url]http://www.enworld.org/d20reviews.asp?sub=yes&where=currentprod&which=MAOR[/url] (5) Body Fuel (spells, instead of using slots, deal subdual, or ST (or DX, or CN, or even mental attribute) damage, which must be recovered through rest) Chaos Magic [url]http://www.enworld.org/d20reviews.asp?sub=yes&where=currentprod&which=ENCM[/url] (6) There are no spells, only (Su) abilites usable at will by 'sorcerors'. These would be weak at low levels, but could be more powerful or versatile at higher levels. I would be interested in such a system (it'll produce nice NPC without hard to keep spell list). (7) A combination, or 'other': please add your suggestion to the list, for me and others to comment on !!! Ok! (8) Golem creation magic [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=5050[/url] (9) Magic as science Anyone can produce any effect given the good components (works great with minor magic and plants, with fireball spell it gets ugly) (10)Video Games Magic like: Amulet wich produces different effect for different classes, for example a fighter might get the flaming ability on his weapon with a fire amulet at level 5, and flaming burst at level 7, while the wizard get Fireball at level 5 usable two times per day and four times per day at level 7 with a new fire spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Non-Vancian magic system?
Top