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<blockquote data-quote="jester47" data-source="post: 1331123" data-attributes="member: 2238"><p>It occured to me today that the reason that the "vancian" (its close but not quite what was portrayed in Dying Earth) magic system is so ingrained and hard to get rid of is the fact that fire and forget has a limiting factor. A skill based magic system does not, and the point based magic system has the same problems as a point based psionics system.</p><p></p><p>Then it occured to me that it is only flavor text that causes the wizard to "forget" the spell. It could easily be that when the wizard casts the energies used for those spells needs to replenish and the "study time" that he takes to memorise spells could just be him taking the time to prepare the energies into spells he knows. Thus he does not really forget. </p><p></p><p>Anyways all the other systems that I have seen (next to the one in mage) are either skill or point based. I have come up with a way of doing it based on skills and vancian slots... Simply put, your slots are determined by your spellcraft ranks (and ranks only). The level of the spell determines how many slots it takes up. A first level character would have access to fourth level spells. But they would get only one... Its up to the DM to limit the spells the character can get. (note this system also works off of a classless and leveless system, where starting skill ranks can't go over 4.)</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1331123, member: 2238"] It occured to me today that the reason that the "vancian" (its close but not quite what was portrayed in Dying Earth) magic system is so ingrained and hard to get rid of is the fact that fire and forget has a limiting factor. A skill based magic system does not, and the point based magic system has the same problems as a point based psionics system. Then it occured to me that it is only flavor text that causes the wizard to "forget" the spell. It could easily be that when the wizard casts the energies used for those spells needs to replenish and the "study time" that he takes to memorise spells could just be him taking the time to prepare the energies into spells he knows. Thus he does not really forget. Anyways all the other systems that I have seen (next to the one in mage) are either skill or point based. I have come up with a way of doing it based on skills and vancian slots... Simply put, your slots are determined by your spellcraft ranks (and ranks only). The level of the spell determines how many slots it takes up. A first level character would have access to fourth level spells. But they would get only one... Its up to the DM to limit the spells the character can get. (note this system also works off of a classless and leveless system, where starting skill ranks can't go over 4.) Aaron. [/QUOTE]
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