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<blockquote data-quote="Sadrik" data-source="post: 3059396" data-attributes="member: 14506"><p>I have two things here- the critical mechanic that limits a caster (negative caster levels) and a list of problematic spells when using a system like this.</p><p></p><p>If anyone has any suggestions on the "degradation" system (NCL's) I have here. I would love to here them. </p><p></p><p>Additionally, if we could discuss the spells I have outlined from PHB as a problem then we could make a completed system! Please add spells that are problematic with endless castings that I missed or take ones away that are not.</p><p></p><p>Basically, I see information gathering divinations as problems and teleportations as problems and permanent alterations and creations as problems.</p><p></p><p>Sadrik</p><p></p><p><strong>Negative Caster Levels</strong></p><p>Every negative caster level that a caster has lowers their available magic pool size by 1. If a caster lowers their maximum available magic pool size to zero or below with negative caster levels, he or she becomes unconscious.</p><p></p><p><strong>Spell Point Recovery</strong></p><p>Spell point recovery transfers spell points from the spent magic pool to the available magic pool. Casters recover all of their spell points after five minutes of uninterrupted time to do their recovery method. They cannot take any other actions while doing this and they gain 1 negative caster level. Divine casters pray and plea with their deity to get their power back, arcane casters draw back their magical energies from around them, innate casters focus their inner strength and psionic casters meditate and rebuild their mental wills.</p><p></p><p><strong>Problematic Spells</strong></p><p>Whenever a caster casts a spell that the DM sees as problematic, it takes something out of the caster to do it. To show this, the caster gets a negative caster level, depending on the spell level of the spell.</p><p></p><p>[CODE][B]Problematic Spells Chart</p><p>Spell Negative Caster</p><p>Level Levels Gained[/B]</p><p>0-2 1</p><p>3-4 2</p><p>5-6 3</p><p>7-8 4</p><p>9-Epic 5[/CODE]</p><p></p><p><strong>Recovering Negative Caster Levels</strong></p><p>It takes 8 hours of rest to get rid of all negative caster level. Restoration spell removes negative caster levels as if they were negative levels.</p><p></p><p><strong>Problematic Spell List</strong></p><p>Animate Dead</p><p>Arcane Mark</p><p>Astral Projection</p><p>Atonement</p><p>Augury</p><p>Awaken</p><p>Baleful Polymorph</p><p>Banishment</p><p>Bestow Curse</p><p>Binding</p><p>Blasphemy</p><p>Blindness/Deafness</p><p>Clone</p><p>Commune</p><p>Commune with Nature</p><p>Consecrate</p><p>Continual Flame</p><p>Control Weather</p><p>Create Greater Undead</p><p>Cure Critical Wounds</p><p>Cure Light Wounds</p><p>Cure Minor Wounds</p><p>Cure Moderate Wounds</p><p>Cure Serious Wounds</p><p>Desecrate</p><p>Detect Chaos</p><p>Detect Evil</p><p>Detect Good</p><p>Detect Law</p><p>Detect Magic</p><p>Detect Poison</p><p>Detect Secret Doors</p><p>Detect Snares and Pits</p><p>Dictum</p><p>Dimensional Door</p><p>Disintegration</p><p>Dismissal</p><p>Divination</p><p>Fabricate</p><p>Feeblemind</p><p>Find the Path</p><p>Flesh to Stone</p><p>Forbiddance</p><p>Gate</p><p>Geas/Quest</p><p>Glyph of Warding</p><p>Glyph of Warding, Greater</p><p>Hallow</p><p>Heal</p><p>Holy Word</p><p>Identify</p><p>Illusionary Wall</p><p>Imprisonment</p><p>Insanity</p><p>Legend Lore</p><p>Limited Wish</p><p>Magic Jar</p><p>Magic Mouth</p><p>Modify Memory</p><p>Move Earth</p><p>Nightmare</p><p>Permanency</p><p>Permanent Image</p><p>Planar Ally</p><p>Planar Ally, Greater</p><p>Planar Ally, Lesser</p><p>Planar Binding</p><p>Planar Binding, Greater</p><p>Planar Binding, Lesser</p><p>Plane Shift</p><p>Programmed Image</p><p>Raise Dead</p><p>Refuge</p><p>Regenerate</p><p>Reincarnation</p><p>Remove Blindness/Deafness</p><p>Remove Disease</p><p>Remove Paralysis</p><p>Restoration</p><p>Restoration, Greater</p><p>Restoration, Lesser</p><p>Resurrection</p><p>Sepia Snake Sigil</p><p>Simulacrum</p><p>Spellstaff</p><p>Teleport</p><p>Teleport Object</p><p>Teleport, Greater</p><p>Teleportation Circle</p><p>Temporal Stasis</p><p>Time Stop</p><p>True Resurrection</p><p>Unhallow</p><p>Vision</p><p>Wall of Iron</p><p>Wall of Stone</p><p>Wish</p><p>Word of Chaos</p><p>Word of Recall</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3059396, member: 14506"] I have two things here- the critical mechanic that limits a caster (negative caster levels) and a list of problematic spells when using a system like this. If anyone has any suggestions on the "degradation" system (NCL's) I have here. I would love to here them. Additionally, if we could discuss the spells I have outlined from PHB as a problem then we could make a completed system! Please add spells that are problematic with endless castings that I missed or take ones away that are not. Basically, I see information gathering divinations as problems and teleportations as problems and permanent alterations and creations as problems. Sadrik [B]Negative Caster Levels[/B] Every negative caster level that a caster has lowers their available magic pool size by 1. If a caster lowers their maximum available magic pool size to zero or below with negative caster levels, he or she becomes unconscious. [B]Spell Point Recovery[/B] Spell point recovery transfers spell points from the spent magic pool to the available magic pool. Casters recover all of their spell points after five minutes of uninterrupted time to do their recovery method. They cannot take any other actions while doing this and they gain 1 negative caster level. Divine casters pray and plea with their deity to get their power back, arcane casters draw back their magical energies from around them, innate casters focus their inner strength and psionic casters meditate and rebuild their mental wills. [B]Problematic Spells[/B] Whenever a caster casts a spell that the DM sees as problematic, it takes something out of the caster to do it. To show this, the caster gets a negative caster level, depending on the spell level of the spell. [CODE][B]Problematic Spells Chart Spell Negative Caster Level Levels Gained[/B] 0-2 1 3-4 2 5-6 3 7-8 4 9-Epic 5[/CODE] [B]Recovering Negative Caster Levels[/B] It takes 8 hours of rest to get rid of all negative caster level. Restoration spell removes negative caster levels as if they were negative levels. [B]Problematic Spell List[/B] Animate Dead Arcane Mark Astral Projection Atonement Augury Awaken Baleful Polymorph Banishment Bestow Curse Binding Blasphemy Blindness/Deafness Clone Commune Commune with Nature Consecrate Continual Flame Control Weather Create Greater Undead Cure Critical Wounds Cure Light Wounds Cure Minor Wounds Cure Moderate Wounds Cure Serious Wounds Desecrate Detect Chaos Detect Evil Detect Good Detect Law Detect Magic Detect Poison Detect Secret Doors Detect Snares and Pits Dictum Dimensional Door Disintegration Dismissal Divination Fabricate Feeblemind Find the Path Flesh to Stone Forbiddance Gate Geas/Quest Glyph of Warding Glyph of Warding, Greater Hallow Heal Holy Word Identify Illusionary Wall Imprisonment Insanity Legend Lore Limited Wish Magic Jar Magic Mouth Modify Memory Move Earth Nightmare Permanency Permanent Image Planar Ally Planar Ally, Greater Planar Ally, Lesser Planar Binding Planar Binding, Greater Planar Binding, Lesser Plane Shift Programmed Image Raise Dead Refuge Regenerate Reincarnation Remove Blindness/Deafness Remove Disease Remove Paralysis Restoration Restoration, Greater Restoration, Lesser Resurrection Sepia Snake Sigil Simulacrum Spellstaff Teleport Teleport Object Teleport, Greater Teleportation Circle Temporal Stasis Time Stop True Resurrection Unhallow Vision Wall of Iron Wall of Stone Wish Word of Chaos Word of Recall [/QUOTE]
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