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Non-Vancian Wizards and Casting Mechanics as a "Hook"
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<blockquote data-quote="Kavon" data-source="post: 5957833" data-attributes="member: 9822"><p>[MENTION=54877]Crazy Jerome[/MENTION]:</p><p>Yeah, sorry, I guess you're right. This is one of the things I really feel they (WotC) should grow some backbone and actually do what they set out to do, and make it modular.</p><p></p><p>I understand that dividing the classes up like that would keep some of the potential rage down, but.. Well, let me take a shot at this.</p><p></p><p>Wouldn't it be okay if the base assumption for a certain class be that system that the first group of classes would use, and then have the options that your proposed second group of classes would have be covered afterwards - in one class writeup?</p><p>This way, people that really care will have the default be the traditional way, but people that want a variation can alter it to their preference. It would help in keeping redundancy down.</p><p></p><p>At the end of the day, if these options are implemented, there's nothing stopping the traditionalists from making things traditional.</p><p>If they have a problem with other people, at other tables, not playing the way they think the game should be played.. Well, what can I say?</p></blockquote><p></p>
[QUOTE="Kavon, post: 5957833, member: 9822"] [MENTION=54877]Crazy Jerome[/MENTION]: Yeah, sorry, I guess you're right. This is one of the things I really feel they (WotC) should grow some backbone and actually do what they set out to do, and make it modular. I understand that dividing the classes up like that would keep some of the potential rage down, but.. Well, let me take a shot at this. Wouldn't it be okay if the base assumption for a certain class be that system that the first group of classes would use, and then have the options that your proposed second group of classes would have be covered afterwards - in one class writeup? This way, people that really care will have the default be the traditional way, but people that want a variation can alter it to their preference. It would help in keeping redundancy down. At the end of the day, if these options are implemented, there's nothing stopping the traditionalists from making things traditional. If they have a problem with other people, at other tables, not playing the way they think the game should be played.. Well, what can I say? [/QUOTE]
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Non-Vancian Wizards and Casting Mechanics as a "Hook"
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