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General Tabletop Discussion
*Pathfinder & Starfinder
Non-Vancian Wizards and Casting Mechanics as a "Hook"
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<blockquote data-quote="Sadrik" data-source="post: 5959687" data-attributes="member: 14506"><p>My hope is that the base game assumes all as sorcerer style of casting. I think other systems could easily be added on to that: spellbook/vancian, psion/spellpoints, warlock/4e/at-will, and even something else. But if the base game assumes one method for all (simplest being sorcerer), then letting players opt into the other slightly more complex methods would be good for the game and will cover all bases.</p><p></p><p>Here is the thing that I am wondering though. Suppose you want to be an elemental fire wizard, because in the campaign world wizards all have to choose an element. So how do you limit the spell list for that character? Do you make this change at the class level, the background level, or the theme level? I would prefer not to see a whole bunch of new classes to accommodate this, so I would imagine background or theme would make the most sense. Background, as a profession you are a Fire Mage thus you have to select from the Fire Mage spell list. Alternately, at the theme level, you select Fire Magic theme, you now have a specialized spell list, but gain access to some pretty formidable feats that pump your fire spells and create at-will fire effects. I don't know what the right option is.</p><p></p><p>Pointing this back to the point of this thread, how does selecting your casting method (Sorcerer/Vancian/Spellpoint/At-will) work in all this? Should this be a part of your class, your background, or your theme? Idk, but I like the options presented thus far.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5959687, member: 14506"] My hope is that the base game assumes all as sorcerer style of casting. I think other systems could easily be added on to that: spellbook/vancian, psion/spellpoints, warlock/4e/at-will, and even something else. But if the base game assumes one method for all (simplest being sorcerer), then letting players opt into the other slightly more complex methods would be good for the game and will cover all bases. Here is the thing that I am wondering though. Suppose you want to be an elemental fire wizard, because in the campaign world wizards all have to choose an element. So how do you limit the spell list for that character? Do you make this change at the class level, the background level, or the theme level? I would prefer not to see a whole bunch of new classes to accommodate this, so I would imagine background or theme would make the most sense. Background, as a profession you are a Fire Mage thus you have to select from the Fire Mage spell list. Alternately, at the theme level, you select Fire Magic theme, you now have a specialized spell list, but gain access to some pretty formidable feats that pump your fire spells and create at-will fire effects. I don't know what the right option is. Pointing this back to the point of this thread, how does selecting your casting method (Sorcerer/Vancian/Spellpoint/At-will) work in all this? Should this be a part of your class, your background, or your theme? Idk, but I like the options presented thus far. [/QUOTE]
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Community
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Non-Vancian Wizards and Casting Mechanics as a "Hook"
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