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Non Variant Super Humans
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<blockquote data-quote="Unwise" data-source="post: 6805963" data-attributes="member: 98008"><p>I've just started playing at a local store and found that the houserule there is that normal humans get +1 to each stat that is odd and +2 to each stat that is even, up to a maximum of 16. In effect, they get a +1 <em>real</em> bonus to every stat. I'm not sure how I feel about that, so thought I would share. </p><p></p><p>I rather like the fact that the human variant made humans so common, as it fits in the human-centric worlds I tend to DM, I guess this is designed to have the same goal, without the abundance of feats in a starting party.</p><p></p><p>Both DMs at the tables use this rule, but both are fairly new. I kind of want to give them a heads up if its over the top, but I guess people are happy with it as is.</p><p></p><p>Using the standard array, <span style="color: #333333">15, 14, 13, 12, 10, 8 becomes 16,16,14,14,12,10. So compared to a +2/+1 race, they get an extra +1 ability bonus on their 4 lowest stats. Would you say that is fairly balanced against a feat + skill? Or other races abilities?</span></p><p></p><p><span style="color: #333333">The standard array is one thing, but the group allows points buy, so if you know you are going human, you actually save points again as you know that your 14s will end up at 16s, netting you some spare points to play with. Rather than go a heavily specialized 15,15,15,8,8,8 you can take 14,14,14,10,10,10 and still end up with 16,16,16,12,12,12 which is both powerful and well-rounded.</span></p><p></p><p><span style="color: #333333">The net effect of this, compared to a normal human, is +1 real bonus to your third stat and +2 to your three lowest ones. How would +2 to the three stats you don't really care about, and +1 to your tertiary one compete with other racial abilities in your mind? As I like well rounded characters, it seems exceptionally hard to pass up to me. What do you think?</span></p></blockquote><p></p>
[QUOTE="Unwise, post: 6805963, member: 98008"] I've just started playing at a local store and found that the houserule there is that normal humans get +1 to each stat that is odd and +2 to each stat that is even, up to a maximum of 16. In effect, they get a +1 [I]real[/I] bonus to every stat. I'm not sure how I feel about that, so thought I would share. I rather like the fact that the human variant made humans so common, as it fits in the human-centric worlds I tend to DM, I guess this is designed to have the same goal, without the abundance of feats in a starting party. Both DMs at the tables use this rule, but both are fairly new. I kind of want to give them a heads up if its over the top, but I guess people are happy with it as is. Using the standard array, [COLOR=#333333]15, 14, 13, 12, 10, 8 becomes 16,16,14,14,12,10. So compared to a +2/+1 race, they get an extra +1 ability bonus on their 4 lowest stats. Would you say that is fairly balanced against a feat + skill? Or other races abilities?[/COLOR] [COLOR=#333333]The standard array is one thing, but the group allows points buy, so if you know you are going human, you actually save points again as you know that your 14s will end up at 16s, netting you some spare points to play with. Rather than go a heavily specialized 15,15,15,8,8,8 you can take 14,14,14,10,10,10 and still end up with 16,16,16,12,12,12 which is both powerful and well-rounded.[/COLOR] [COLOR=#333333]The net effect of this, compared to a normal human, is +1 real bonus to your third stat and +2 to your three lowest ones. How would +2 to the three stats you don't really care about, and +1 to your tertiary one compete with other racial abilities in your mind? As I like well rounded characters, it seems exceptionally hard to pass up to me. What do you think?[/COLOR] [/QUOTE]
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