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Non Variant Super Humans
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<blockquote data-quote="Yaarel" data-source="post: 6806891" data-attributes="member: 58172"><p>The house rule of evens and odds is too powerful, especially in combination with point-buy.</p><p></p><p>But the real problem is moreso, the flavor is wrong.</p><p></p><p>D&D is a game of magic. The Nonhuman races are supernatural beings - and are supposed to feel superhuman. For example, the inhuman parentage of the Half Orc produces a being that is superhumanly strong. If the Human race is simply superior compared to all other races, the flavor becomes problematic.</p><p></p><p>On the other hand, the rules for the standard Human is grievously underpowered. Having +1s to everything is worthless, because only the two most important abilities matter, and are worth exponentially more than the other four abilities. A boost to the third ability can be handy. But the last three dont matter, because the player can min-max around them. Of them, the last ability can dumped entirely with negligible loss. Adding +1 to a dump ability is humorous. While eliminating a penalty can be aesthetic for some players, it is unimportant mathematically.</p><p></p><p>The Players Handbook should have made the Human variant with the feat the standard one. And the one with +1s all the variant.</p><p></p><p>But even the variant feat Human feels a little underpowered, compared to some subraces. Players who are skilled at character optimization can benefit much from synergizing with the extra feat. But casual players are left a little short.</p><p></p><p>Some time ago, someone on these forums suggested adding a tool proficiency to the feat Human. The flavor of making the Human a tool user is highly appropriate.</p><p></p><p>The races and their subraces feel way imbalanced compared to each other. But I am still in the process of quantifying this feeling. I prefer to balance them upward, so the extra abilities to some of them can help make all the races and subraces feel more distinct from each other. For now, adding tool proficiency to the feat Human seems like a small boost that might be just right.</p><p></p><p><strong>Human</strong></p><p>+1 to two ability scores</p><p>any qualifiable feat</p><p>proficiency with any two tool sets</p><p>proficiency with any two skills</p><p></p><p>Notice, +1 to the two most important abilities is worth a feat. So the Human gets two feats. In my opinion, the minor features - two skills plus two tools - are together worth approximately a feat. But I still need to quantify the values more precisely. A total equivalency is three feats.</p><p></p><p></p><p></p><p>The equivalent of three feats might be a good standard to define a race. But certain races and subraces seem like they might be more like four feats.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 6806891, member: 58172"] The house rule of evens and odds is too powerful, especially in combination with point-buy. But the real problem is moreso, the flavor is wrong. D&D is a game of magic. The Nonhuman races are supernatural beings - and are supposed to feel superhuman. For example, the inhuman parentage of the Half Orc produces a being that is superhumanly strong. If the Human race is simply superior compared to all other races, the flavor becomes problematic. On the other hand, the rules for the standard Human is grievously underpowered. Having +1s to everything is worthless, because only the two most important abilities matter, and are worth exponentially more than the other four abilities. A boost to the third ability can be handy. But the last three dont matter, because the player can min-max around them. Of them, the last ability can dumped entirely with negligible loss. Adding +1 to a dump ability is humorous. While eliminating a penalty can be aesthetic for some players, it is unimportant mathematically. The Players Handbook should have made the Human variant with the feat the standard one. And the one with +1s all the variant. But even the variant feat Human feels a little underpowered, compared to some subraces. Players who are skilled at character optimization can benefit much from synergizing with the extra feat. But casual players are left a little short. Some time ago, someone on these forums suggested adding a tool proficiency to the feat Human. The flavor of making the Human a tool user is highly appropriate. The races and their subraces feel way imbalanced compared to each other. But I am still in the process of quantifying this feeling. I prefer to balance them upward, so the extra abilities to some of them can help make all the races and subraces feel more distinct from each other. For now, adding tool proficiency to the feat Human seems like a small boost that might be just right. [B]Human[/B] +1 to two ability scores any qualifiable feat proficiency with any two tool sets proficiency with any two skills Notice, +1 to the two most important abilities is worth a feat. So the Human gets two feats. In my opinion, the minor features - two skills plus two tools - are together worth approximately a feat. But I still need to quantify the values more precisely. A total equivalency is three feats. The equivalent of three feats might be a good standard to define a race. But certain races and subraces seem like they might be more like four feats. [/QUOTE]
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