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<blockquote data-quote="Gez" data-source="post: 1237350" data-attributes="member: 1328"><p>I really liked A Magical Medieval Society: Western Europe</p><p></p><p>It won't see much in-game use (unless you use the economic simulator), but it's probably the best "between session campaign management" thing I've seen. From designing a campaign world (demographics, power centers, legal system, etc.) to adressing social interactions of players with society (becoming a fieffed noble, buying buildings, or even looting from the King's treasure), this book contains everything you need when planning campaigns and scenarios.</p><p></p><p>The Tome of Horrors is very good too. Of course, you won't use everything that's inside -- but you're bound to make use of it. It simply contains too much for someone not to find things he don't like inside. Whether you want more fey or more outsiders to shape the world's cosmology, old critter to GM an old adventure, or merely unusual beasts to surprise the players, you'll find that here -- and more.</p><p></p><p>If you need more monsters after that, the Creature Collections are high quality work. Well, not the unrevised 1. I think it has the good balance of genericity vs. portability. The Monsternomicon is also highly praised, but I find it of reduced value if you don't use their setting. It will then spend a big portion of the book redefining things that are not the same as in D&D (like goblins, ogres, trolls, and outsiders), and you'll simply have to ignore most of the book. Of course, if you master the Iron Kingdoms, it's a no-brainer.</p><p></p><p>The AU stuff is very good, be wary, however, if you have it, you'll want to use it. And if you don't want to ditch your current D&D campaign, that'll require a bit of work. (I know this from experience.)</p><p></p><p>The Books of Eldritch Might are also very good, but I advise you to simply wait before getting them. A complete version, packaging all three in the same hardcover, is going to be released soon.</p><p></p><p>From Malhavoc still, Hallowed Might and Mindscapes (why not Mental Might ?) are good quality too, and you may want them if you take Eldritch Might, to give equal treatment to the other kinds of magic-users.</p><p></p><p>If you want to use fiends, Green Ronin's books are the best out there.</p><p></p><p>The Rokugan setting has a good quality d20 line, but it's of less value if you don't use this genre.</p></blockquote><p></p>
[QUOTE="Gez, post: 1237350, member: 1328"] I really liked A Magical Medieval Society: Western Europe It won't see much in-game use (unless you use the economic simulator), but it's probably the best "between session campaign management" thing I've seen. From designing a campaign world (demographics, power centers, legal system, etc.) to adressing social interactions of players with society (becoming a fieffed noble, buying buildings, or even looting from the King's treasure), this book contains everything you need when planning campaigns and scenarios. The Tome of Horrors is very good too. Of course, you won't use everything that's inside -- but you're bound to make use of it. It simply contains too much for someone not to find things he don't like inside. Whether you want more fey or more outsiders to shape the world's cosmology, old critter to GM an old adventure, or merely unusual beasts to surprise the players, you'll find that here -- and more. If you need more monsters after that, the Creature Collections are high quality work. Well, not the unrevised 1. I think it has the good balance of genericity vs. portability. The Monsternomicon is also highly praised, but I find it of reduced value if you don't use their setting. It will then spend a big portion of the book redefining things that are not the same as in D&D (like goblins, ogres, trolls, and outsiders), and you'll simply have to ignore most of the book. Of course, if you master the Iron Kingdoms, it's a no-brainer. The AU stuff is very good, be wary, however, if you have it, you'll want to use it. And if you don't want to ditch your current D&D campaign, that'll require a bit of work. (I know this from experience.) The Books of Eldritch Might are also very good, but I advise you to simply wait before getting them. A complete version, packaging all three in the same hardcover, is going to be released soon. From Malhavoc still, Hallowed Might and Mindscapes (why not Mental Might ?) are good quality too, and you may want them if you take Eldritch Might, to give equal treatment to the other kinds of magic-users. If you want to use fiends, Green Ronin's books are the best out there. The Rokugan setting has a good quality d20 line, but it's of less value if you don't use this genre. [/QUOTE]
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