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<blockquote data-quote="Greatwyrm" data-source="post: 4057557" data-attributes="member: 479"><p>I think there will only be a handful of early-licensees and I'm pretty sure that's exactly what WotC had in mind.</p><p></p><p>Drawing answers from my somewhat cloudy memory, Goodman Games is already in. I believe Necromancer was leaning heavily in that direction. Last I knew, the juries at Mongoose and Green Ronin were still out. (If I haven't included you, it's not from a lack of respect. I just don't recall hearing your strategy.)</p><p></p><p>As far as the mostly-pdf publishers, I think 2 big opportunities exist. First, there will still be a continued demand for 3.x material from people who don't want to or for whatever reason can't adopt 4e. I'm excited about 4e, but I'm pretty darn happy with 3.5. I think there are probably a number of other people that are perfectly content to let the bugs of 4e get worked out and keep playing 3e in the meantime. Heck, I might wait a while just to make sure we don't get a 4.5.</p><p></p><p>Secondly, I think this is a big opportunity for creating entirely new games. I know this is going to border on heresy around here, but I miss the creativity and innovation of the "good old days". There are/were a lot of good reasons to be on the d20 bandwagon -- I get that. However, I think the release of 4e provides an excellent opportunity for anyone who has had an idea for an entirely new game that they've left on the back burner. Maybe not even "full size" games, but mini-games as well, like Fantasy Flight Games' "Horizons" line.</p><p></p><p>Goodman Games' "Eldritch" is an entirely new system. I know Green Ronin put "Dragon Fist" on indefinite hold (I used to be a playtester). Heck, I'm still holding out for AEG to finally do "Legend of the Burning Sands". The big d20/D&D foothold will be the weakest during the closed vs. open GSL period.</p><p></p><p>I love D&D, but I could stand something new. I love spaghetti, too, but I can't eat it every day.</p></blockquote><p></p>
[QUOTE="Greatwyrm, post: 4057557, member: 479"] I think there will only be a handful of early-licensees and I'm pretty sure that's exactly what WotC had in mind. Drawing answers from my somewhat cloudy memory, Goodman Games is already in. I believe Necromancer was leaning heavily in that direction. Last I knew, the juries at Mongoose and Green Ronin were still out. (If I haven't included you, it's not from a lack of respect. I just don't recall hearing your strategy.) As far as the mostly-pdf publishers, I think 2 big opportunities exist. First, there will still be a continued demand for 3.x material from people who don't want to or for whatever reason can't adopt 4e. I'm excited about 4e, but I'm pretty darn happy with 3.5. I think there are probably a number of other people that are perfectly content to let the bugs of 4e get worked out and keep playing 3e in the meantime. Heck, I might wait a while just to make sure we don't get a 4.5. Secondly, I think this is a big opportunity for creating entirely new games. I know this is going to border on heresy around here, but I miss the creativity and innovation of the "good old days". There are/were a lot of good reasons to be on the d20 bandwagon -- I get that. However, I think the release of 4e provides an excellent opportunity for anyone who has had an idea for an entirely new game that they've left on the back burner. Maybe not even "full size" games, but mini-games as well, like Fantasy Flight Games' "Horizons" line. Goodman Games' "Eldritch" is an entirely new system. I know Green Ronin put "Dragon Fist" on indefinite hold (I used to be a playtester). Heck, I'm still holding out for AEG to finally do "Legend of the Burning Sands". The big d20/D&D foothold will be the weakest during the closed vs. open GSL period. I love D&D, but I could stand something new. I love spaghetti, too, but I can't eat it every day. [/QUOTE]
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