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Noncasters making Magical items
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<blockquote data-quote="Nac_Mac_Feegle" data-source="post: 2874411" data-attributes="member: 32300"><p>Maybe the items they can make should be limited by thier class sets</p><p></p><p>People who can use heavy armour and martial weapons can make these magical, only pure bonus' etc, they put a little of thier essence into them (anyone who get full BaB progression for weapons etc)</p><p></p><p>Rogues could make stealthy items, bards musical items</p><p></p><p>Then instead of using spellcraft, look at thier special abilities</p><p></p><p>A wizard needs as youre example, 12 caster levels, he could be a 6th level wizard, and 6 levels of a prestige class that allows full casting progression</p><p></p><p>A warrior would need a BaB of +12 to qualify for the same feat in regards to creating light/medium/heavy armour, shields or weapons</p><p></p><p>A rogue would need sneak attack fo +6d6-7d6 to keep in line wiht the prereqs.</p><p></p><p>This would mean that infact spellcasters couldnt make heavy armour and martial weapons, or cloaks of elven kind, it would need different races mixed with different class' to make certain special items</p><p></p><p>Heres an example, a rogue would need sneak attack +3d6 to qualify for craft magic arms and armour (instead of caster level 5th), he could then creat up to +1 light armour (at 5th) and at higher levles either more bonus' or maybe add the move silently or shadow property to armour</p><p></p><p>If you limit magic items to only being created by classes wiht the right skills (Warrior/pallies for heavy armour, Barbarians/Monks for boots of striding, elven rogues for cloaks of elven kind) and you have a large saturation of magic, you could say people automotically count as having the feat when they create an item (feats are to sparse). This would get people making items, and co-operating on items to make unusual ones, instead of wizards then having sole domain over every item creation.</p><p></p><p>Feegle Out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Nac_Mac_Feegle, post: 2874411, member: 32300"] Maybe the items they can make should be limited by thier class sets People who can use heavy armour and martial weapons can make these magical, only pure bonus' etc, they put a little of thier essence into them (anyone who get full BaB progression for weapons etc) Rogues could make stealthy items, bards musical items Then instead of using spellcraft, look at thier special abilities A wizard needs as youre example, 12 caster levels, he could be a 6th level wizard, and 6 levels of a prestige class that allows full casting progression A warrior would need a BaB of +12 to qualify for the same feat in regards to creating light/medium/heavy armour, shields or weapons A rogue would need sneak attack fo +6d6-7d6 to keep in line wiht the prereqs. This would mean that infact spellcasters couldnt make heavy armour and martial weapons, or cloaks of elven kind, it would need different races mixed with different class' to make certain special items Heres an example, a rogue would need sneak attack +3d6 to qualify for craft magic arms and armour (instead of caster level 5th), he could then creat up to +1 light armour (at 5th) and at higher levles either more bonus' or maybe add the move silently or shadow property to armour If you limit magic items to only being created by classes wiht the right skills (Warrior/pallies for heavy armour, Barbarians/Monks for boots of striding, elven rogues for cloaks of elven kind) and you have a large saturation of magic, you could say people automotically count as having the feat when they create an item (feats are to sparse). This would get people making items, and co-operating on items to make unusual ones, instead of wizards then having sole domain over every item creation. Feegle Out :cool: [/QUOTE]
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