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Nonhuman noncombatants?
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<blockquote data-quote="CruelSummerLord" data-source="post: 4030352" data-attributes="member: 48692"><p>You and your companions have fought and slain the orc chieftain and his minions. The male orcs are all dead. </p><p></p><p>Then you encounter the orcish women and children, who don't fight. </p><p></p><p>What do you do with them? </p><p></p><p>Some points to consider: </p><p></p><p>-Would it be evil to slaughter them, given that they <strong>are</strong>, after all, noncombatants, even if they are orcs? </p><p></p><p>-Would it be evil to let them live, if you view orcs and other humanoids as inherently evil? </p><p></p><p>-Do humanoids, IYC, have the same rights and deserve the same consideration as demihumans and humans? </p><p></p><p>-What if your character is a dwarf, who may well view these creatures as inherently evil? Could it be an act of Good, from his point of view, to destroy them where they stand, so they cannot breed more of their kind? </p><p></p><p>Too often, it seems to me, people seem to make the mistake of forgetting the presence of sentient non-humans when discussing campaign worlds. In some ways, comparing our real world to your typical D&D world is almost like comparing apples and oranges, given that some of the creatures in question are not human. I remember one poster in another thread saying that the attitude that because a lizard man has scaly green skin, he doesn'td deserve the same considerations as human, as being 'Neutral Evil'. </p><p></p><p>So, how does your group handle these nonhuman noncombatants when they pop up? And what if you yourself are playng a nonhuman, especially a dwarf or gnome? Do dwarves let orcish women and children live, or do they slay them? Would it be an act of Evil <strong><u>NOT</u></strong> to kill them where they stand?</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4030352, member: 48692"] You and your companions have fought and slain the orc chieftain and his minions. The male orcs are all dead. Then you encounter the orcish women and children, who don't fight. What do you do with them? Some points to consider: -Would it be evil to slaughter them, given that they [b]are[/b], after all, noncombatants, even if they are orcs? -Would it be evil to let them live, if you view orcs and other humanoids as inherently evil? -Do humanoids, IYC, have the same rights and deserve the same consideration as demihumans and humans? -What if your character is a dwarf, who may well view these creatures as inherently evil? Could it be an act of Good, from his point of view, to destroy them where they stand, so they cannot breed more of their kind? Too often, it seems to me, people seem to make the mistake of forgetting the presence of sentient non-humans when discussing campaign worlds. In some ways, comparing our real world to your typical D&D world is almost like comparing apples and oranges, given that some of the creatures in question are not human. I remember one poster in another thread saying that the attitude that because a lizard man has scaly green skin, he doesn'td deserve the same considerations as human, as being 'Neutral Evil'. So, how does your group handle these nonhuman noncombatants when they pop up? And what if you yourself are playng a nonhuman, especially a dwarf or gnome? Do dwarves let orcish women and children live, or do they slay them? Would it be an act of Evil [b][u]NOT[/u][/b][u][/u] to kill them where they stand? [/QUOTE]
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