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Nonhuman noncombatants?
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<blockquote data-quote="DrunkonDuty" data-source="post: 4031679" data-attributes="member: 54364"><p>Well slaughtering anyone is against <em>my </em> sense of ethics. But in a game, when role-playing, it will depend on the characters. I'll let the players decide what is appropriate behaviour for their characters. </p><p></p><p>Largely I ignore the alignment system, as mentioned above: it sucks. I and most of the folks I game with use alignment to give a general idea of the sort of behaviour expected. Whether or not that extends to "them" is a matter that goes far beyond the alignment system as presented in the RAW.</p><p></p><p>Thus I wouldn't penalise a player if they were playing a "Lawful Good" Dwarven cleric of Clanggeddin who slaughtered the Orc women and children. In this case the character (and their church) would not extend rights to the Orcs. Nor would I penalise an Orc character who did the same to Dwarven non-combatants. If on the other hand the character did something that went against the church's express guide lines then there would be penalties. Maybe loss of spell abilities but more likely a bad response from the church: court cases, reprimands, that sort of thing.</p><p></p><p>I would show a little divine disfavour if the characters were somehow conflicted about their actions. If the Dwarf cleric in the example above was tormented by the deaths of the non-combatants then I might restrict spell use etc. But this would be a role-playing decision thrashed out between me and the player.</p><p></p><p>For non-clerical types the guidelines work along the same principals: it's a role playing thing. But there's not likely to be any game mechanical results of the action.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4031679, member: 54364"] Well slaughtering anyone is against [I]my [/I] sense of ethics. But in a game, when role-playing, it will depend on the characters. I'll let the players decide what is appropriate behaviour for their characters. Largely I ignore the alignment system, as mentioned above: it sucks. I and most of the folks I game with use alignment to give a general idea of the sort of behaviour expected. Whether or not that extends to "them" is a matter that goes far beyond the alignment system as presented in the RAW. Thus I wouldn't penalise a player if they were playing a "Lawful Good" Dwarven cleric of Clanggeddin who slaughtered the Orc women and children. In this case the character (and their church) would not extend rights to the Orcs. Nor would I penalise an Orc character who did the same to Dwarven non-combatants. If on the other hand the character did something that went against the church's express guide lines then there would be penalties. Maybe loss of spell abilities but more likely a bad response from the church: court cases, reprimands, that sort of thing. I would show a little divine disfavour if the characters were somehow conflicted about their actions. If the Dwarf cleric in the example above was tormented by the deaths of the non-combatants then I might restrict spell use etc. But this would be a role-playing decision thrashed out between me and the player. For non-clerical types the guidelines work along the same principals: it's a role playing thing. But there's not likely to be any game mechanical results of the action. [/QUOTE]
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