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Nonhuman noncombatants?
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<blockquote data-quote="Fallen Seraph" data-source="post: 4031684" data-attributes="member: 57894"><p>I have always taken alignment in D&D and twisted more into the Morality-System of WoD. Essentially, I divide up the Morality-System into the various Good/Neutral/Evil.</p><p></p><p>Which is why, in my games, you had yes your alignment. But this wasn't neccesarily just determines how evil or good you are. But where you stand with certain deeds.</p><p></p><p>So essentially different morality makeups get set-up. If your evil, and do evil-deeds that follows your views, then your evil-morality goes up. But if you do something that goes against it, you must role to see if this effects your moral outlook.</p><p></p><p>Same thing goes with being good.</p><p></p><p>With neutral, you are affected by both sides, (this is being replaced by unaligned in 4e in my game). So shows the idea of either going your own path or being drawn by certain views.</p><p></p><p>When a person's morality reaches 0 in his moral set-up. One must roll to see if he has a "reawakening", ie: do you still follow your old moral-code, or do you set out on a new-path (you become neutral: unaligned).</p><p></p><p>Most of my PCs end up around, level 6 on the their Morality-sheet, if they don't deviate too much. It goes from 1 to 10.</p><p></p><p>So in your example, while defending oneself is basic human-instinct so no morality issues come in there, but killing innocence would be determent on your PCs morality-sheet.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4031684, member: 57894"] I have always taken alignment in D&D and twisted more into the Morality-System of WoD. Essentially, I divide up the Morality-System into the various Good/Neutral/Evil. Which is why, in my games, you had yes your alignment. But this wasn't neccesarily just determines how evil or good you are. But where you stand with certain deeds. So essentially different morality makeups get set-up. If your evil, and do evil-deeds that follows your views, then your evil-morality goes up. But if you do something that goes against it, you must role to see if this effects your moral outlook. Same thing goes with being good. With neutral, you are affected by both sides, (this is being replaced by unaligned in 4e in my game). So shows the idea of either going your own path or being drawn by certain views. When a person's morality reaches 0 in his moral set-up. One must roll to see if he has a "reawakening", ie: do you still follow your old moral-code, or do you set out on a new-path (you become neutral: unaligned). Most of my PCs end up around, level 6 on the their Morality-sheet, if they don't deviate too much. It goes from 1 to 10. So in your example, while defending oneself is basic human-instinct so no morality issues come in there, but killing innocence would be determent on your PCs morality-sheet. [/QUOTE]
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