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Nonhuman noncombatants?
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<blockquote data-quote="Fenes" data-source="post: 4034581" data-attributes="member: 604"><p>Letting the orcs grow up to raid and pillage would not be deemed "good" by any of my FR gods. If there's no way to prevent them from growing up to be violent monsters, then killing them is the only good solution in my campaign.</p><p></p><p>And in my campaign, orcs do have, influenced by their creation, lineage and their gods, a strong tendency to be evil monsters. There might be some exceptions, but those are just that - exceptions.</p><p></p><p>Of course, in my campaign, the characters would msot likely know that orcs are like that, and if often discover the survivors or remains of captives the "noncombattants" (both women and kids) abused, killed and ate.</p><p></p><p>If I want moral quandaries, I use humans as foes, and non-humans who do not have a history of violence and evil deeds reaching back to their creation by an evil god.</p><p></p><p>It's not our world, it's a world where evil gods and fiends are real. The nonhumans are not just humans with tusks or pointy ears, they are something different - something that might be inherently or instinctively evil like a devil.</p><p></p><p>(And yes, most of the foes in my campaign are humans - I use monsters for the "clean" "gamist" kills. I don't see why I should use orcs if I would want them treated as humans anyway by my players and their characters.)</p></blockquote><p></p>
[QUOTE="Fenes, post: 4034581, member: 604"] Letting the orcs grow up to raid and pillage would not be deemed "good" by any of my FR gods. If there's no way to prevent them from growing up to be violent monsters, then killing them is the only good solution in my campaign. And in my campaign, orcs do have, influenced by their creation, lineage and their gods, a strong tendency to be evil monsters. There might be some exceptions, but those are just that - exceptions. Of course, in my campaign, the characters would msot likely know that orcs are like that, and if often discover the survivors or remains of captives the "noncombattants" (both women and kids) abused, killed and ate. If I want moral quandaries, I use humans as foes, and non-humans who do not have a history of violence and evil deeds reaching back to their creation by an evil god. It's not our world, it's a world where evil gods and fiends are real. The nonhumans are not just humans with tusks or pointy ears, they are something different - something that might be inherently or instinctively evil like a devil. (And yes, most of the foes in my campaign are humans - I use monsters for the "clean" "gamist" kills. I don't see why I should use orcs if I would want them treated as humans anyway by my players and their characters.) [/QUOTE]
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