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Nonhuman noncombatants?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 4073639" data-attributes="member: 39593"><p>I never said you didn't have absolute GOOD or EVIL, we just have a different view on the nature of alignments and neutrality. I generally see putting the wide spectrum approach as weakening the nature of GOOD and EVIL by sharing the denominator but not exhibiting the traits of such moral absolutes. It's an entirely valid point of view and a necessary design tool for the noir elements of Eberron. Those are elements I've never been big on, I'm glad you provide them for those with tastes for them. It's just not for me. </p><p></p><p>There is one misconception that springs in almost constantly at this point. The idea that for some reason it's not proper to slay Neutral enemy noncombatants only Evil enemy noncombatants. I place Good and Evil as extreme end segments of a primarily neutral behavior set which means Good will kill Evil on sight after all they're the opposite poles. But it doesn't follow Neutral is unwilling to deal with Evil, they're not going to attack until this particular Evil looks to be bothering or about to bother Them in Particular. Similarly Neutral wouldn't necessarily have any compunction about killing other Neutral creatures, an enemy is an enemy after all whatever their alignment. Good societies don't arise because Good is like Evil an extreme, few people end up there and will be resisted as strongly as Evil because of how far they deviate from the largely neutral habits of Humanoids.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4073639, member: 39593"] I never said you didn't have absolute GOOD or EVIL, we just have a different view on the nature of alignments and neutrality. I generally see putting the wide spectrum approach as weakening the nature of GOOD and EVIL by sharing the denominator but not exhibiting the traits of such moral absolutes. It's an entirely valid point of view and a necessary design tool for the noir elements of Eberron. Those are elements I've never been big on, I'm glad you provide them for those with tastes for them. It's just not for me. There is one misconception that springs in almost constantly at this point. The idea that for some reason it's not proper to slay Neutral enemy noncombatants only Evil enemy noncombatants. I place Good and Evil as extreme end segments of a primarily neutral behavior set which means Good will kill Evil on sight after all they're the opposite poles. But it doesn't follow Neutral is unwilling to deal with Evil, they're not going to attack until this particular Evil looks to be bothering or about to bother Them in Particular. Similarly Neutral wouldn't necessarily have any compunction about killing other Neutral creatures, an enemy is an enemy after all whatever their alignment. Good societies don't arise because Good is like Evil an extreme, few people end up there and will be resisted as strongly as Evil because of how far they deviate from the largely neutral habits of Humanoids. [/QUOTE]
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