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*Pathfinder & Starfinder
Nonlethal damage
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<blockquote data-quote="TheCrazyMuffinMan" data-source="post: 3635031" data-attributes="member: 53470"><p>I like the idea that shallow damage is depicted in d20 games. However I'm disappointed that it NEVER has an effect on normal HP. In real life, if a bloke was pummeling a guy for a long enough time (like a couple of minutes), eventually he'd give way and either die or need -serious- medical attention. </p><p></p><p>Also, re: starvation</p><p></p><p></p><p></p><p>So a person can't naturally starve/dehydrate to death, just to perpetual fatigue and unconsciousness. Fascinating.</p><p></p><p>The house rule I use is that once NLD is equal to or greater than one's hit points (plus some other value if so desired), any excess is transferred to HP (lethal). This is similar to the two-gauge system in Shadowrun. What do you think of the idea? It seems to solve the problems of both perpetual beatings and nonlethal starvation.</p><p></p><p>In the case of natural regeneration (ex: that of a troll), it might work to waive this overdamage ruling (though it's a judgement call)</p></blockquote><p></p>
[QUOTE="TheCrazyMuffinMan, post: 3635031, member: 53470"] I like the idea that shallow damage is depicted in d20 games. However I'm disappointed that it NEVER has an effect on normal HP. In real life, if a bloke was pummeling a guy for a long enough time (like a couple of minutes), eventually he'd give way and either die or need -serious- medical attention. Also, re: starvation So a person can't naturally starve/dehydrate to death, just to perpetual fatigue and unconsciousness. Fascinating. The house rule I use is that once NLD is equal to or greater than one's hit points (plus some other value if so desired), any excess is transferred to HP (lethal). This is similar to the two-gauge system in Shadowrun. What do you think of the idea? It seems to solve the problems of both perpetual beatings and nonlethal starvation. In the case of natural regeneration (ex: that of a troll), it might work to waive this overdamage ruling (though it's a judgement call) [/QUOTE]
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