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Nonlethal Damage
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<blockquote data-quote="Water Bob" data-source="post: 5596356" data-attributes="member: 92305"><p>That's why I like the "too complicated" part.</p><p> </p><p> </p><p> </p><p><span style="color: blue">CATEGORY 1 (12.5%)</span></p><p> </p><p>Punches, kicks, head butts, elbow strikes, and the like fall into this category.</p><p> </p><p>Adding a weapon to these types of attacks (such as brass knuckles or using a guantlet) means raising the category by one step. Use Category 2.</p><p> </p><p>If you catch your target unaware of you, or if your target is bound, also use Category 2.</p><p> </p><p>If your target is unconscious, use Category 3.</p><p> </p><p>When rolling nonlethal damage, roll a d8 along with the damage. If a "1" shows on the category die, then the damage is considered lethal.</p><p> </p><p> </p><p> </p><p><span style="color: blue">CATEGORY 2 (25%)</span></p><p> </p><p>Weapons meant to inflict nonleathal damage fall into this category: the whip, sap, and the like.</p><p> </p><p>If your target is unconscious, use Category 3.</p><p> </p><p>When rolling nonlethal damage, roll a d4 along with the damage. If a "1" shows on the category die, then the damage is considered lethal.</p><p> </p><p> </p><p> </p><p><span style="color: blue">CATEGORY 3 (50%)</span></p><p> </p><p>Weapons meant to inflict lethal damage used to inflict nonlethal damage, such as a club or the flat of a sword blade, fall into this category.</p><p> </p><p>When rolling nonlethal damage, consider any odd result as lethal damage while any damage totalling to an even number is counted as nonlethal damage.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>EDIT: In a nutshell--</p><p> </p><p>Normal unarmed attacks do CAT 1 damage.</p><p> </p><p>Unarmed attacks aided by weapons (brass knuckles, gauntlet), weapons designed for nonlethal damge (sap, whip), targets unaware of the attack or bound, all do CAT 2 damage.</p><p> </p><p>Weapons meant for lethal damage used to inflict nonlethal damage, or an unconscious victim, do CAT 3 damage.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5596356, member: 92305"] That's why I like the "too complicated" part. [COLOR=blue]CATEGORY 1 (12.5%)[/COLOR] Punches, kicks, head butts, elbow strikes, and the like fall into this category. Adding a weapon to these types of attacks (such as brass knuckles or using a guantlet) means raising the category by one step. Use Category 2. If you catch your target unaware of you, or if your target is bound, also use Category 2. If your target is unconscious, use Category 3. When rolling nonlethal damage, roll a d8 along with the damage. If a "1" shows on the category die, then the damage is considered lethal. [COLOR=blue]CATEGORY 2 (25%)[/COLOR] Weapons meant to inflict nonleathal damage fall into this category: the whip, sap, and the like. If your target is unconscious, use Category 3. When rolling nonlethal damage, roll a d4 along with the damage. If a "1" shows on the category die, then the damage is considered lethal. [COLOR=blue]CATEGORY 3 (50%)[/COLOR] Weapons meant to inflict lethal damage used to inflict nonlethal damage, such as a club or the flat of a sword blade, fall into this category. When rolling nonlethal damage, consider any odd result as lethal damage while any damage totalling to an even number is counted as nonlethal damage. EDIT: In a nutshell-- Normal unarmed attacks do CAT 1 damage. Unarmed attacks aided by weapons (brass knuckles, gauntlet), weapons designed for nonlethal damge (sap, whip), targets unaware of the attack or bound, all do CAT 2 damage. Weapons meant for lethal damage used to inflict nonlethal damage, or an unconscious victim, do CAT 3 damage. [/QUOTE]
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