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*Pathfinder & Starfinder
Nonlethal Damage
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<blockquote data-quote="Water Bob" data-source="post: 5602600" data-attributes="member: 92305"><p>Agreed. But, I'd argue that the belt and paddle are intended for nonlethal damage.</p><p> </p><p>It was with weapons created for lethal damage (when you have to take the -4 penalty on your attack) that I was thinking that the STR mod would not be applicable.</p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>They are and they aren't. I agree that they represent abstract <em>wounds</em>, but wounds they are because they take so long to heal.</p><p> </p><p>If your character takes 22 hit points of damage, and it takes him several days of natural healing to heal that up, then he's taken "some sort of non-lethal wound" (abstract) that takes that long to heal.</p><p> </p><p>The abstract part is exactly what wound he took. Maybe he twisted his ankle in defense of himself. Maybe his arm that bears his shield is bruised to the bone and so bad that he cannot touch it. Maybe a thin cut was drawn across his skin.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5602600, member: 92305"] Agreed. But, I'd argue that the belt and paddle are intended for nonlethal damage. It was with weapons created for lethal damage (when you have to take the -4 penalty on your attack) that I was thinking that the STR mod would not be applicable. They are and they aren't. I agree that they represent abstract [I]wounds[/I], but wounds they are because they take so long to heal. If your character takes 22 hit points of damage, and it takes him several days of natural healing to heal that up, then he's taken "some sort of non-lethal wound" (abstract) that takes that long to heal. The abstract part is exactly what wound he took. Maybe he twisted his ankle in defense of himself. Maybe his arm that bears his shield is bruised to the bone and so bad that he cannot touch it. Maybe a thin cut was drawn across his skin. [/QUOTE]
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