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Nonlethal Damage
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<blockquote data-quote="takyris" data-source="post: 1106716" data-attributes="member: 5171"><p>You can't remember who suggested it? I could haved sworn it was you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Psion, care to attack my argument? Or is my dogmatic pandering too apologetic for you to even touch? I mean, I understand WHY it has gotten a lot of bad press -- it takes a few feats to be useful. However, once you put those feats into it, you can be forcing saves about half the time you successfully hit a person of your level or lower -- and even if they make those saves, they lose their next turn. It's not as cool as a rogue's sneak attack, no, but if you use it as part of a team strategy, your big bruiser can keep somebody dazed more than half the time (even assuming successful saves) while the rest of the party finishes them off.</p><p></p><p>I mean, martial arts isn't cool until you pop three or four feats into it, either. A pistol is unlikely to force a massive damage check unless you pump some feats into it (Double Tap or Burst Fire, each of which has pre-reqs). The difference between those and nonlethal damage is that nonlethal damage does NOTHING unless you pump those feats into it, at least for unarmed PCs (monsters might have a high-enough strength to overcome the hindrances, and a PC with a three-sectional staff just needs to take a -4 to do 1d10 nonlethal damage per strike, plus strength and so on). Perhaps that's why it generates so much antagonism. They might have been better off from a PR standpoint making nonlethal damage not even available unless you took Brawl...</p></blockquote><p></p>
[QUOTE="takyris, post: 1106716, member: 5171"] You can't remember who suggested it? I could haved sworn it was you. :) Psion, care to attack my argument? Or is my dogmatic pandering too apologetic for you to even touch? I mean, I understand WHY it has gotten a lot of bad press -- it takes a few feats to be useful. However, once you put those feats into it, you can be forcing saves about half the time you successfully hit a person of your level or lower -- and even if they make those saves, they lose their next turn. It's not as cool as a rogue's sneak attack, no, but if you use it as part of a team strategy, your big bruiser can keep somebody dazed more than half the time (even assuming successful saves) while the rest of the party finishes them off. I mean, martial arts isn't cool until you pop three or four feats into it, either. A pistol is unlikely to force a massive damage check unless you pump some feats into it (Double Tap or Burst Fire, each of which has pre-reqs). The difference between those and nonlethal damage is that nonlethal damage does NOTHING unless you pump those feats into it, at least for unarmed PCs (monsters might have a high-enough strength to overcome the hindrances, and a PC with a three-sectional staff just needs to take a -4 to do 1d10 nonlethal damage per strike, plus strength and so on). Perhaps that's why it generates so much antagonism. They might have been better off from a PR standpoint making nonlethal damage not even available unless you took Brawl... [/QUOTE]
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