Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Nonlethal Damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 1106835" data-attributes="member: 172"><p>takyris, I know I am never going to persuade you of the wonkiness of the system, but for the benefit of those who haven't seen my refutation of your defense before:</p><p></p><p></p><p></p><p>If you beat a guy to -2, he will be losing hp until he makes a save. If he takes 8 more, he will be dead. This is not the same as being knocked out.</p><p></p><p></p><p></p><p>Battering with soft fists typically does not cause the same sort of life threatening trauma and bleeding that knife and gunshot wounds do. That is a very bad simulation.</p><p></p><p></p><p></p><p>True, but largely irrelevant. That explains <em>why</em> they do more damage, but we already understood that. It still doesn't explain why brawlers who aren't professional boxers can scuffle all day and not do a thing to one another.</p><p></p><p></p><p></p><p>It's fairly easy to design a character who can, but again, a relatively normal human should not require a load of feats to meaningfully engage in fisticuffs. I did that (and had the same done to me) when I was in elementary school.</p><p></p><p></p><p></p><p>This is nitpicking the abstraction level of the system, and holding it to a standard that your argument doesn't hold to. Professional boxers like you alledge should be the only ones eligible to impair opponents via unarmed combat are much more likely to break bones than untrained fighters; that's</p><p>why they wear gloves. You are pegging a convenient abstraction that doesn't really help your case any more than it does ours.</p><p></p><p></p><p></p><p>This is, to me, the tail wagging the dog. This "flavor text reassignment" is a rationalization that you may be comfortable with, but many of us see that the behavior the system creates as is does not jive with the behavior that we reasonably expect from a fisticuffs type engagement (cinematic or not.)</p></blockquote><p></p>
[QUOTE="Psion, post: 1106835, member: 172"] takyris, I know I am never going to persuade you of the wonkiness of the system, but for the benefit of those who haven't seen my refutation of your defense before: If you beat a guy to -2, he will be losing hp until he makes a save. If he takes 8 more, he will be dead. This is not the same as being knocked out. Battering with soft fists typically does not cause the same sort of life threatening trauma and bleeding that knife and gunshot wounds do. That is a very bad simulation. True, but largely irrelevant. That explains [i]why[/i] they do more damage, but we already understood that. It still doesn't explain why brawlers who aren't professional boxers can scuffle all day and not do a thing to one another. It's fairly easy to design a character who can, but again, a relatively normal human should not require a load of feats to meaningfully engage in fisticuffs. I did that (and had the same done to me) when I was in elementary school. This is nitpicking the abstraction level of the system, and holding it to a standard that your argument doesn't hold to. Professional boxers like you alledge should be the only ones eligible to impair opponents via unarmed combat are much more likely to break bones than untrained fighters; that's why they wear gloves. You are pegging a convenient abstraction that doesn't really help your case any more than it does ours. This is, to me, the tail wagging the dog. This "flavor text reassignment" is a rationalization that you may be comfortable with, but many of us see that the behavior the system creates as is does not jive with the behavior that we reasonably expect from a fisticuffs type engagement (cinematic or not.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nonlethal Damage
Top