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General Tabletop Discussion
*Dungeons & Dragons
Nonmagical arrows and magic bows
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<blockquote data-quote="Leatherhead" data-source="post: 6465766" data-attributes="member: 53176"><p>There are a few things to consider here:</p><ul> <li data-xf-list-type="ul">Magical ammunition is made un-magical the moment it hits something.<br /> <em>That means they are consumables, intended for tight scrapes such as a fight gone sour or a boss fight that would be beyond the normal means, and not for everyday sniping or prolonged wars against the devils or whatever.</em></li> <li data-xf-list-type="ul">You can get +3 ammo around the time you can get a +1 weapon.</li> <li data-xf-list-type="ul">The Arrow of Slaying is back, so that high level archers can still have "The Nuclear Option"</li> <li data-xf-list-type="ul">Magical Bows give a bonus on damage as well as to hit.<br /> <em>This would imply that the magic of the bow transfers over to a normal arrow for damage purposes.<br /> </em></li> </ul><p></p><p>From all that I would say:</p><ul> <li data-xf-list-type="ul">You would be perfectly within reason to only give out some +1 arrows (or whatever) to a low level party who are going to fight one or two things with a resistance or immunity to non-magic weapons.</li> <li data-xf-list-type="ul">It would be quite unreasonable, and unnecessarily punitive, for a magic bow to not overcome this kind of resistance/immunity. Especially if you are making the group fight many monsters with them.</li> <li data-xf-list-type="ul">Stacking bonuses should only be allowed if you don't allow the sharpshooter feat, to make up for cover. Otherwise I would just use the highest bonus because that is way to much math for bounded accuracy.</li> </ul></blockquote><p></p>
[QUOTE="Leatherhead, post: 6465766, member: 53176"] There are a few things to consider here: [LIST] [*]Magical ammunition is made un-magical the moment it hits something. [I]That means they are consumables, intended for tight scrapes such as a fight gone sour or a boss fight that would be beyond the normal means, and not for everyday sniping or prolonged wars against the devils or whatever.[/I] [*]You can get +3 ammo around the time you can get a +1 weapon. [*]The Arrow of Slaying is back, so that high level archers can still have "The Nuclear Option" [*]Magical Bows give a bonus on damage as well as to hit. [I]This would imply that the magic of the bow transfers over to a normal arrow for damage purposes. [/I][/LIST] From all that I would say: [LIST] [*]You would be perfectly within reason to only give out some +1 arrows (or whatever) to a low level party who are going to fight one or two things with a resistance or immunity to non-magic weapons. [*]It would be quite unreasonable, and unnecessarily punitive, for a magic bow to not overcome this kind of resistance/immunity. Especially if you are making the group fight many monsters with them. [*]Stacking bonuses should only be allowed if you don't allow the sharpshooter feat, to make up for cover. Otherwise I would just use the highest bonus because that is way to much math for bounded accuracy. [/LIST] [/QUOTE]
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Nonmagical arrows and magic bows
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