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*Dungeons & Dragons
Nonmagical arrows and magic bows
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<blockquote data-quote="Jaelommiss" data-source="post: 6466554" data-attributes="member: 6775925"><p>Where does it say that ten pieces of magic ammunition are made at a time? There is no mention of it on page 150. I assume that you mentioned it as an extension of your first paragraph, though I would be interested if it is mentioned in the book. Additionally, I think the max bonus listed on page 285 is saying that the maximum bonus on a single item is +4, not that there is a maximum possible cumulative bonus from all magic items used.</p><p></p><p>In the same way I would allow a player to use +3 armour, a +3 shield, and a ring of protection all at once for a cumulative +7 to AC, I would allow a +3 arrow to be used with a +3 bow for a +6 to hit. Considering magic ammunition is only a 5% chance on tables B, C, and D, and that it makes no mention (that I can find) of giving more than one piece, I hardly think it would be game breaking. A potion of X giant strength, found on the same tables with the same probability would be far more powerful in the hands of a fighter or barbarian than a single arrow would be for an archer.</p><p></p><p>If you (speaking broadly to DMs), think that it'll be an issue then don't give your players bows with +X. In my experience, players prefer magic items with interesting effects than flat modifiers anyway. I just gave my ranger a longbow that stores 5 charges and can be used to cast Hunter's Mark (1 charge) or Web (2 charges), restore 1d4+1 charges at midnight. The web spell requires a successful attack roll to activate, but can be used at any range the bow can be used at. I doubt he would be as happy if it were a longbow +1.</p><p></p><p>Regarding damage from a magical bow to a foe resistant to nonmagical weapon attacks, I would allow all regular ammo from an enchanted bow to work. Damage resistance is specified as being "from a nonmagical weapon" in all the cases I could find. All arrows fired from a magic bow are attacks from a magic weapon, and therefore bypass the resistance. As written, a magical arrow from a nonmagical bow would be resisted. The weapon used for the attack is nonmagical, regardless of what it fires. You could hypothetically fire the embodiment of magic from a nonmagical catapult and any bludgeoning, piercing, or slashing damage would be resisted. I would personally houserule to allow the magic arrow to bypass resistance, though I fully accept that it is not supported by RAW.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6466554, member: 6775925"] Where does it say that ten pieces of magic ammunition are made at a time? There is no mention of it on page 150. I assume that you mentioned it as an extension of your first paragraph, though I would be interested if it is mentioned in the book. Additionally, I think the max bonus listed on page 285 is saying that the maximum bonus on a single item is +4, not that there is a maximum possible cumulative bonus from all magic items used. In the same way I would allow a player to use +3 armour, a +3 shield, and a ring of protection all at once for a cumulative +7 to AC, I would allow a +3 arrow to be used with a +3 bow for a +6 to hit. Considering magic ammunition is only a 5% chance on tables B, C, and D, and that it makes no mention (that I can find) of giving more than one piece, I hardly think it would be game breaking. A potion of X giant strength, found on the same tables with the same probability would be far more powerful in the hands of a fighter or barbarian than a single arrow would be for an archer. If you (speaking broadly to DMs), think that it'll be an issue then don't give your players bows with +X. In my experience, players prefer magic items with interesting effects than flat modifiers anyway. I just gave my ranger a longbow that stores 5 charges and can be used to cast Hunter's Mark (1 charge) or Web (2 charges), restore 1d4+1 charges at midnight. The web spell requires a successful attack roll to activate, but can be used at any range the bow can be used at. I doubt he would be as happy if it were a longbow +1. Regarding damage from a magical bow to a foe resistant to nonmagical weapon attacks, I would allow all regular ammo from an enchanted bow to work. Damage resistance is specified as being "from a nonmagical weapon" in all the cases I could find. All arrows fired from a magic bow are attacks from a magic weapon, and therefore bypass the resistance. As written, a magical arrow from a nonmagical bow would be resisted. The weapon used for the attack is nonmagical, regardless of what it fires. You could hypothetically fire the embodiment of magic from a nonmagical catapult and any bludgeoning, piercing, or slashing damage would be resisted. I would personally houserule to allow the magic arrow to bypass resistance, though I fully accept that it is not supported by RAW. [/QUOTE]
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