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General Tabletop Discussion
*Dungeons & Dragons
Nonmagical arrows and magic bows
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<blockquote data-quote="Boarstorm" data-source="post: 6467225" data-attributes="member: 63913"><p>There are some very complicated solutions in this thread to something I don't perceive to be a problem.</p><p></p><p>Following the rules as writt--- as I'm interpreting them:</p><p></p><p>Yes they stack.</p><p></p><p>Magical arrows are consumed when fired and are found singly, much like potions.</p><p></p><p>Magical weapons OR magical ammunition are required to bypass Resistances.</p><p></p><p>So sure, they give an extra boost when it's really needed, but long term balance issues do not exist.</p><p></p><p>I don't feel making it any more complicated really adds anything to the game, except maybe world-specific flavor.</p><p></p><p>IMO, of course.</p></blockquote><p></p>
[QUOTE="Boarstorm, post: 6467225, member: 63913"] There are some very complicated solutions in this thread to something I don't perceive to be a problem. Following the rules as writt--- as I'm interpreting them: Yes they stack. Magical arrows are consumed when fired and are found singly, much like potions. Magical weapons OR magical ammunition are required to bypass Resistances. So sure, they give an extra boost when it's really needed, but long term balance issues do not exist. I don't feel making it any more complicated really adds anything to the game, except maybe world-specific flavor. IMO, of course. [/QUOTE]
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Nonmagical arrows and magic bows
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