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<blockquote data-quote="Hussar" data-source="post: 7092625" data-attributes="member: 22779"><p>Not entirely sure why this turned into a canon wank. Probably my fault. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>The point is, draconians, as written, make a terrible PC race. In order to make them a PC race, outside of Dragonlance (in DL? Knock yourself out - go for it), you have to strip virtually everything that makes a draconian, a draconian.</p><p></p><p>Think about it for a second. Take a Baaz Draconian. Strip out all DL background - no Takhisis, no dragon armies, no evil ritual to create you, nothing. Then, strip out the one thing that actually makes draconians stand out - the way they die - and what's left?</p><p></p><p>A lizard folk with wings. That's it. It's not a draconian anymore. It's not even draconic anymore. </p><p></p><p>That's my issue here. All the lore stuff, well, that's great and all, but, at the end of the day, we're talking about adding PC races that are not for specific settings no? Most of the races listed here are generic enough that you can plunk them down in pretty much any setting without much, if any work. Orc? Hobgoblin? Those are bog standard in pretty much any D&D game. Orcs are big, violent humans. Not too much of a stretch to add them in pretty much anywhere. It's not like they come parceled with much background. Nor is that background that they do have integral to an orc being an orc.</p><p></p><p>Tolkien orcs don't worship Gruumsh after all. But, they're still instantly recognizable as orcs. Warcraft uses orcs as well, with completely different lore from D&D, and yet, they're still instantly recognizable as an orc.</p><p></p><p>Strip the lore away from draconians, and you're left with ... what? Lizardfolk with wings? Dragonborn? They certainly aren't draconians.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7092625, member: 22779"] Not entirely sure why this turned into a canon wank. Probably my fault. :p The point is, draconians, as written, make a terrible PC race. In order to make them a PC race, outside of Dragonlance (in DL? Knock yourself out - go for it), you have to strip virtually everything that makes a draconian, a draconian. Think about it for a second. Take a Baaz Draconian. Strip out all DL background - no Takhisis, no dragon armies, no evil ritual to create you, nothing. Then, strip out the one thing that actually makes draconians stand out - the way they die - and what's left? A lizard folk with wings. That's it. It's not a draconian anymore. It's not even draconic anymore. That's my issue here. All the lore stuff, well, that's great and all, but, at the end of the day, we're talking about adding PC races that are not for specific settings no? Most of the races listed here are generic enough that you can plunk them down in pretty much any setting without much, if any work. Orc? Hobgoblin? Those are bog standard in pretty much any D&D game. Orcs are big, violent humans. Not too much of a stretch to add them in pretty much anywhere. It's not like they come parceled with much background. Nor is that background that they do have integral to an orc being an orc. Tolkien orcs don't worship Gruumsh after all. But, they're still instantly recognizable as orcs. Warcraft uses orcs as well, with completely different lore from D&D, and yet, they're still instantly recognizable as an orc. Strip the lore away from draconians, and you're left with ... what? Lizardfolk with wings? Dragonborn? They certainly aren't draconians. [/QUOTE]
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