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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Nonweapon Damage Types. Which ones and how many?
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<blockquote data-quote="Minigiant" data-source="post: 5805697" data-attributes="member: 63508"><p>I still the title states the question well. So which damage types go and which ones stay?</p><p></p><p>I have no problem with keeping D&D classic five</p><p>Acid (just don't tie it to earth)</p><p>Cold</p><p>Fire</p><p>Electricity</p><p>Sonic (just don't forget it exists and make it so rare it's awesome)</p><p></p><p>Positive and Negative. Radiant and Necrotic. They can go as they will either be too rare to matter or show up arbitrarily all over the place. As much as I love my weird warlock shooting starry radiant energy everywhere, we dot need it. The strengths, weaknesses, and effect of these unnatural energies can be written directly in the slitems, spells, features, and monsters that use them.</p><p></p><p>Poison. I'm not getting in the argument of whether poison should be hp damage, ability damage, or an effect system. But if it is hp damage, again its own damage type is not needed. Poison, if made HP damage, should be made into a keyword or written in each usage.</p><p></p><p>Psychic damage. A tough one. I am willing to give it the Poison treatment. The internal nature of it, like poison, limits its usage and should be keyworded or written in features that use it.</p><p></p><p>Water, Wind, Earth, or Nature damage? No.</p><p></p><p>Falling damage. Okay I'll allow it.</p><p></p><p>I'm good with acid, cold, falling (heh), fire, electricity, and sonic.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5805697, member: 63508"] I still the title states the question well. So which damage types go and which ones stay? I have no problem with keeping D&D classic five Acid (just don't tie it to earth) Cold Fire Electricity Sonic (just don't forget it exists and make it so rare it's awesome) Positive and Negative. Radiant and Necrotic. They can go as they will either be too rare to matter or show up arbitrarily all over the place. As much as I love my weird warlock shooting starry radiant energy everywhere, we dot need it. The strengths, weaknesses, and effect of these unnatural energies can be written directly in the slitems, spells, features, and monsters that use them. Poison. I'm not getting in the argument of whether poison should be hp damage, ability damage, or an effect system. But if it is hp damage, again its own damage type is not needed. Poison, if made HP damage, should be made into a keyword or written in each usage. Psychic damage. A tough one. I am willing to give it the Poison treatment. The internal nature of it, like poison, limits its usage and should be keyworded or written in features that use it. Water, Wind, Earth, or Nature damage? No. Falling damage. Okay I'll allow it. I'm good with acid, cold, falling (heh), fire, electricity, and sonic. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Nonweapon Damage Types. Which ones and how many?
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