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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Nonweapon Damage Types. Which ones and how many?
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<blockquote data-quote="Deset Gled" data-source="post: 5805812" data-attributes="member: 7808"><p>Energy: Heat, cold, chemical, electric</p><p></p><p>Aligned: Holy, evil, axiomatic, anarchic</p><p></p><p>Physical: Blunt, piecing, slashing</p><p></p><p>Ability score damage: By ability score</p><p></p><p>Other: Untyped, non-lethal</p><p></p><p>All the other damages that have been listed should be retyped as these. Poison, for example, gives untyped, energy, or ability score damage. Positive and negative energy are holy and evil. Falling gives blunt damage. Sonic is either blunt damage or non-lethal damage (maybe both) depending on the source.</p><p></p><p>Non-lethal damage doesn't belong in the physical axis, but should instead by applied on top of the other axes. It can come from beating, drowning, prolonged heat exposure, etc, and carry the other descriptions with it. I also think it should be much harder to apply with a weapon, but that's a different discussion.</p><p></p><p>Name-wise, I really don't care if it's blunt or bludgeoning, heat or fire, etc. Except for acid. I hate the term "acid damage" because it is used to describe all chemical damage, including damaged from strong bases (the opposite of acid!). It really should be changed to "chemical" or something else equally encompassing. If "acid" must be used for historical reasons, the DMG absolutely needs a note discussing the fact that it's used for convenience, and means any type of chemical damage. This is one of those things that just bugs me.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5805812, member: 7808"] Energy: Heat, cold, chemical, electric Aligned: Holy, evil, axiomatic, anarchic Physical: Blunt, piecing, slashing Ability score damage: By ability score Other: Untyped, non-lethal All the other damages that have been listed should be retyped as these. Poison, for example, gives untyped, energy, or ability score damage. Positive and negative energy are holy and evil. Falling gives blunt damage. Sonic is either blunt damage or non-lethal damage (maybe both) depending on the source. Non-lethal damage doesn't belong in the physical axis, but should instead by applied on top of the other axes. It can come from beating, drowning, prolonged heat exposure, etc, and carry the other descriptions with it. I also think it should be much harder to apply with a weapon, but that's a different discussion. Name-wise, I really don't care if it's blunt or bludgeoning, heat or fire, etc. Except for acid. I hate the term "acid damage" because it is used to describe all chemical damage, including damaged from strong bases (the opposite of acid!). It really should be changed to "chemical" or something else equally encompassing. If "acid" must be used for historical reasons, the DMG absolutely needs a note discussing the fact that it's used for convenience, and means any type of chemical damage. This is one of those things that just bugs me. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Nonweapon Damage Types. Which ones and how many?
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