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(Noob) D20 Modern: Class system
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<blockquote data-quote="eldaen" data-source="post: 3925424" data-attributes="member: 40410"><p>Hello all,</p><p></p><p>having recently purchased the D20 Modern setting, I found the basic rules to be very nice. I have been a GM for ten years now, but I never actually played or GMed a Class System RPG (and only played Character level systems a couple of times). I mostly gamed HârnMaster , Shadowrun, D6, and Vampire.</p><p></p><p>So now, I do have some troubles with understanding the concept of the class system as a whole. Personally, I am used to distribute character improvements to my players after the have completed something in game, and also, I tend to limit what they can improve to what has been used during the game. So basically what I try to do is to integrate the story into the characters' stats because I put a much stronger emphasis on the story than on the rules.</p><p></p><p>However, with the class system, the feats etc are much more rigid in a sense that once a character has advanced, he automatically receives certain bonuses, whether he has done anything in that direction or not. Now the only way to incorporate the story then to me would be to adjust the story to the class advancements to come and sort of "prepare" those "level-ups" story-wise. However, this might become rather difficult when gaming with four players or so and also, this might mean having to adjust the story to the rules - which I am not prepared to do. That would seem a little like putting the horse before the cart to me...</p><p></p><p>Please note that this is not meant as a criticism towards the D20 Modern system - it's just that I have troubles getting a firm grip of the concept of character classes... (i.e. how to bring it in-line with the story - not with the rules themselves - I think I understand those)</p><p></p><p>Is there any advice you could give?</p><p></p><p>Thanks in advance... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="eldaen, post: 3925424, member: 40410"] Hello all, having recently purchased the D20 Modern setting, I found the basic rules to be very nice. I have been a GM for ten years now, but I never actually played or GMed a Class System RPG (and only played Character level systems a couple of times). I mostly gamed HârnMaster , Shadowrun, D6, and Vampire. So now, I do have some troubles with understanding the concept of the class system as a whole. Personally, I am used to distribute character improvements to my players after the have completed something in game, and also, I tend to limit what they can improve to what has been used during the game. So basically what I try to do is to integrate the story into the characters' stats because I put a much stronger emphasis on the story than on the rules. However, with the class system, the feats etc are much more rigid in a sense that once a character has advanced, he automatically receives certain bonuses, whether he has done anything in that direction or not. Now the only way to incorporate the story then to me would be to adjust the story to the class advancements to come and sort of "prepare" those "level-ups" story-wise. However, this might become rather difficult when gaming with four players or so and also, this might mean having to adjust the story to the rules - which I am not prepared to do. That would seem a little like putting the horse before the cart to me... Please note that this is not meant as a criticism towards the D20 Modern system - it's just that I have troubles getting a firm grip of the concept of character classes... (i.e. how to bring it in-line with the story - not with the rules themselves - I think I understand those) Is there any advice you could give? Thanks in advance... :) [/QUOTE]
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