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General Tabletop Discussion
*Pathfinder & Starfinder
Noob DM needs additional help :) (adjusting difficulty)
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<blockquote data-quote="fba827" data-source="post: 5374112" data-attributes="member: 807"><p>It sounds like you are missing some Lurkers and Artillery (and maybe Controller) monsters.</p><p></p><p>Lurkers (your best friend in this situation, though don't overdo it every encounter; just a once in a while thing). These are the creatures that come out of the shadows and get the PC who is "in the back" trying to drag him off and digest him slowly in a vat of acidic saliva.....</p><p></p><p>Artillery, they should be hanging back around cover and away from the tank (so they aren't really affected as much by his mark) and therefore free to fire around as they want -- maybe they'll focus on the weaker looking PCs in the back, or the PC who is dealing the most damage to his friends, etc.</p><p>(multiple artillery are just deadly)</p><p></p><p>Controllers, can put up walls or things to not allow that tank to move around as much, or to keep the tanks allies from helping the tank (thus the tank will start to feel more nervous and not run off ahead as much)</p><p></p><p></p><p>For your brutes and soldiers, once in a while just ignore the mark and take the penalty if the monster thinks he can take whatever the penalty is -and- they are getting hit on a lot by the other PCs (I mean, at that point, wouldn't you ignore the intimidating guy in front of you to try and smack at the guy who is backstabbing you, repeatedly, for a lot of pain?)</p></blockquote><p></p>
[QUOTE="fba827, post: 5374112, member: 807"] It sounds like you are missing some Lurkers and Artillery (and maybe Controller) monsters. Lurkers (your best friend in this situation, though don't overdo it every encounter; just a once in a while thing). These are the creatures that come out of the shadows and get the PC who is "in the back" trying to drag him off and digest him slowly in a vat of acidic saliva..... Artillery, they should be hanging back around cover and away from the tank (so they aren't really affected as much by his mark) and therefore free to fire around as they want -- maybe they'll focus on the weaker looking PCs in the back, or the PC who is dealing the most damage to his friends, etc. (multiple artillery are just deadly) Controllers, can put up walls or things to not allow that tank to move around as much, or to keep the tanks allies from helping the tank (thus the tank will start to feel more nervous and not run off ahead as much) For your brutes and soldiers, once in a while just ignore the mark and take the penalty if the monster thinks he can take whatever the penalty is -and- they are getting hit on a lot by the other PCs (I mean, at that point, wouldn't you ignore the intimidating guy in front of you to try and smack at the guy who is backstabbing you, repeatedly, for a lot of pain?) [/QUOTE]
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Community
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Noob DM needs additional help :) (adjusting difficulty)
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