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Noob Help Building 3.5 Scout
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<blockquote data-quote="StreamOfTheSky" data-source="post: 3968012" data-attributes="member: 35909"><p>If making a charger, dipping Bararian 1 for pounce (Complete Champion) like someone alredy said, is great. There are lots of items in MIC to help you move 10' and full attack:</p><p>Boots of Sidestepping (3/day FREE 5 ft step + normally alotted 5 ft step; full attack)</p><p>some pair of boots actually made to help scouts with this that (IMHO) are inferior to boots of sidestepping and thus I forgot the name</p><p>Belt of Battle (can effectively be 3/day move action as a swift among other more costly action options)</p><p>Chronocharm of the Horizon Walker (swift 1/day move up to half your speed)</p><p>And I'm sure there's more, I'm just forgetting. There's foot straps from some monk-based item set that let you 5 ft step after a charge, not that it'd help a scout get skirmish, but still nifty.</p><p></p><p>From Book of Nine Swords, the level 5 White Raven Stance, "Press The Advantage," lets you take a 10 ft step instead of a 5 ft step (or a 5 ft step in difficult terrain), which lasts constantly and would single-handedly let you full bow attack every round w/ skirmish, or dance around once already in melee. Unfortunately, since it's a level 5 stance, you would not qualify for it until level 18 without Warblade or Crusader levels. Also, it requires you to know two maneuvers, so it'd end up costing 3 feats. It'd be a better option if the game weren't starting at first level.</p><p></p><p>For spells to have an ally/cohort cast, look at Spell Compendium. Ones like Slide work fine, others that require a bit more setup (but not much) include Benign Transposition (two allies switch places) and Greater Dimension Door (once/round, the caster can teleport a small amount of allies short range).</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3968012, member: 35909"] If making a charger, dipping Bararian 1 for pounce (Complete Champion) like someone alredy said, is great. There are lots of items in MIC to help you move 10' and full attack: Boots of Sidestepping (3/day FREE 5 ft step + normally alotted 5 ft step; full attack) some pair of boots actually made to help scouts with this that (IMHO) are inferior to boots of sidestepping and thus I forgot the name Belt of Battle (can effectively be 3/day move action as a swift among other more costly action options) Chronocharm of the Horizon Walker (swift 1/day move up to half your speed) And I'm sure there's more, I'm just forgetting. There's foot straps from some monk-based item set that let you 5 ft step after a charge, not that it'd help a scout get skirmish, but still nifty. From Book of Nine Swords, the level 5 White Raven Stance, "Press The Advantage," lets you take a 10 ft step instead of a 5 ft step (or a 5 ft step in difficult terrain), which lasts constantly and would single-handedly let you full bow attack every round w/ skirmish, or dance around once already in melee. Unfortunately, since it's a level 5 stance, you would not qualify for it until level 18 without Warblade or Crusader levels. Also, it requires you to know two maneuvers, so it'd end up costing 3 feats. It'd be a better option if the game weren't starting at first level. For spells to have an ally/cohort cast, look at Spell Compendium. Ones like Slide work fine, others that require a bit more setup (but not much) include Benign Transposition (two allies switch places) and Greater Dimension Door (once/round, the caster can teleport a small amount of allies short range). [/QUOTE]
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