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<blockquote data-quote="Shisumo" data-source="post: 5338494" data-attributes="member: 85314"><p>Again, let me say: character concept first, stats after. Optimize the character you want to play, don't just tackle the mechanics in a vacuum.</p><p> </p><p>That said, here are what I consider to be the three most important stats for a "generic" member of each of the base classes, in approximate order of importance:</p><p> </p><p>Barbarian: Con/Str/Wis</p><p>Bard: Cha/Int/Dex</p><p>Cleric: Wis/Str/Con</p><p>Druid: Wis/Con/Str</p><p>Fighter: Str/Con/Dex</p><p>Monk: Str/Wis/Dex</p><p>Paladin: Str/Cha/Con</p><p>Ranger: Str/Dex/Wis</p><p>Rogue: Dex/Wis/Int*</p><p>Sorcerer: Cha/Con/Dex</p><p>Wizard: Int/Con/Dex</p><p> </p><p>For the APG classes:</p><p>Alchemist: Int/Dex/Con</p><p>Cavalier: Str/Con/Cha or Dex (some orders have Cha-based abilities, some don't - pick Cha if your order cares about it)</p><p>Inquisitor: Str/Wis/Con</p><p>Oracle: Cha/Con/Str</p><p>Summoner: Cha/Con/Dex</p><p>Witch: Int/Con/Dex</p><p> </p><p>In many of these cases, there is some float among the important stats, particularly depending on build (an archer fighter or ranger, for example, will have very different ability score priorities than what I have listed here). In general, all the full casters - which is to say, the classes that eventually get 9th level spells - should focus as much attention as possible on their casting stat. The half-casters (the ones like the bard, inquisitor, or paladin - the monk falls here too) will want to make sure their casting stat is decently high, but may need to worry about other things more; part of that decision should be based on whether you want to have spells that require saves or not. Non-casters like fighters and rogues should worry about scores that allow them to hit their opponents and perform their non-combat roles, like trap-finder or party socialite.</p><p> </p><p>And, to repeat myself once more, concept first, numbers after. </p><p> </p><p>*This one will no doubt prove controversial.</p></blockquote><p></p>
[QUOTE="Shisumo, post: 5338494, member: 85314"] Again, let me say: character concept first, stats after. Optimize the character you want to play, don't just tackle the mechanics in a vacuum. That said, here are what I consider to be the three most important stats for a "generic" member of each of the base classes, in approximate order of importance: Barbarian: Con/Str/Wis Bard: Cha/Int/Dex Cleric: Wis/Str/Con Druid: Wis/Con/Str Fighter: Str/Con/Dex Monk: Str/Wis/Dex Paladin: Str/Cha/Con Ranger: Str/Dex/Wis Rogue: Dex/Wis/Int* Sorcerer: Cha/Con/Dex Wizard: Int/Con/Dex For the APG classes: Alchemist: Int/Dex/Con Cavalier: Str/Con/Cha or Dex (some orders have Cha-based abilities, some don't - pick Cha if your order cares about it) Inquisitor: Str/Wis/Con Oracle: Cha/Con/Str Summoner: Cha/Con/Dex Witch: Int/Con/Dex In many of these cases, there is some float among the important stats, particularly depending on build (an archer fighter or ranger, for example, will have very different ability score priorities than what I have listed here). In general, all the full casters - which is to say, the classes that eventually get 9th level spells - should focus as much attention as possible on their casting stat. The half-casters (the ones like the bard, inquisitor, or paladin - the monk falls here too) will want to make sure their casting stat is decently high, but may need to worry about other things more; part of that decision should be based on whether you want to have spells that require saves or not. Non-casters like fighters and rogues should worry about scores that allow them to hit their opponents and perform their non-combat roles, like trap-finder or party socialite. And, to repeat myself once more, concept first, numbers after. *This one will no doubt prove controversial. [/QUOTE]
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