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<blockquote data-quote="EzekielRaiden" data-source="post: 9463031" data-attributes="member: 6790260"><p>I mean, the even bigger underlying issue is that the stats themselves are not equally valuable, but their costs are. Dumping Charisma, unless you're a Cha-based caster, is a no-brainer for the vast majority of characters, because Cha has low defense value, zero offense value (again, barring Cha-casters), and is mostly redundant for utility so long as at least one person has good Cha and one or more associated skills. Likewise, for everyone but Wizard and Artificer, Int is a go-to dump stat. By comparison, nobody wants to dump Constitution or Dexterity ever, even if it's not as useful to them as other stats, and dumping Wisdom is a major major risk because of how dangerous Wis saves can be.</p><p></p><p>You'll never actually get people choosing stats the way you describe here unless you rework them so that they are at least <em>loosely</em> at parity. They emphatically are not even <em>close</em> to parity in 5e, they weren't in 3e or earlier, and the comparison is meaningless in 4e because of its heavy use of stat-swaps (e.g. Dragon Sorcerers using Str instead of Dex or Int for their AC bonus.)</p><p></p><p>There's no <em>reason</em> to sacrifice a point or two of Int for two points of Strength and Charisma as a Wizard or Artificer, because the value of one more point of Strength modifier is near zero for them, and Charisma isn't much better. Likewise, sacrificing a couple points of Strength to get an increase to, say, Int and Dex as a GWF Fighter is really not that useful--you just get so much more <em>reliable</em> value from Strength.</p><p></p><p>But if you try to tinker with those stats, be ready for the torches and pitchforks. D&D fans will defend its idiotic core design choices to the death.</p><p></p><p></p><p>The big problem is, most players today don't want a randomized concept. They want to take a concept that has already inspired them and bring it to life. That's the real reason why random rolling has ceased to be a particularly compelling choice for most gamers today.</p><p></p><p>Of course, I do in fact agree with you--either you should embrace the randomness or you should move away from it. Naturally that decision is best left to each individual group, but those who do embrace the randomness should be forewarned that doing so may have consequences they don't care for. Not just the "your characters may be weaker," but also "there may be jealousy at the table" and "people may feel pressure to cheat/fudge their dice to get better results." We all know of the stories from ye olden dayse of Fighters who always miraculously showed up with 18/00 Strength.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9463031, member: 6790260"] I mean, the even bigger underlying issue is that the stats themselves are not equally valuable, but their costs are. Dumping Charisma, unless you're a Cha-based caster, is a no-brainer for the vast majority of characters, because Cha has low defense value, zero offense value (again, barring Cha-casters), and is mostly redundant for utility so long as at least one person has good Cha and one or more associated skills. Likewise, for everyone but Wizard and Artificer, Int is a go-to dump stat. By comparison, nobody wants to dump Constitution or Dexterity ever, even if it's not as useful to them as other stats, and dumping Wisdom is a major major risk because of how dangerous Wis saves can be. You'll never actually get people choosing stats the way you describe here unless you rework them so that they are at least [I]loosely[/I] at parity. They emphatically are not even [I]close[/I] to parity in 5e, they weren't in 3e or earlier, and the comparison is meaningless in 4e because of its heavy use of stat-swaps (e.g. Dragon Sorcerers using Str instead of Dex or Int for their AC bonus.) There's no [I]reason[/I] to sacrifice a point or two of Int for two points of Strength and Charisma as a Wizard or Artificer, because the value of one more point of Strength modifier is near zero for them, and Charisma isn't much better. Likewise, sacrificing a couple points of Strength to get an increase to, say, Int and Dex as a GWF Fighter is really not that useful--you just get so much more [I]reliable[/I] value from Strength. But if you try to tinker with those stats, be ready for the torches and pitchforks. D&D fans will defend its idiotic core design choices to the death. The big problem is, most players today don't want a randomized concept. They want to take a concept that has already inspired them and bring it to life. That's the real reason why random rolling has ceased to be a particularly compelling choice for most gamers today. Of course, I do in fact agree with you--either you should embrace the randomness or you should move away from it. Naturally that decision is best left to each individual group, but those who do embrace the randomness should be forewarned that doing so may have consequences they don't care for. Not just the "your characters may be weaker," but also "there may be jealousy at the table" and "people may feel pressure to cheat/fudge their dice to get better results." We all know of the stories from ye olden dayse of Fighters who always miraculously showed up with 18/00 Strength. [/QUOTE]
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