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<blockquote data-quote="Sword of Spirit" data-source="post: 9463155" data-attributes="member: 6677017"><p>Try random stats where if they don't all add up to the same number you roll other dice to add or subtract until they do.</p><p></p><p>For instance, let's say you want to use 4d6 drop lowest. If the mean result of that causes abilities to add up 73 (quick search showed that--I have not verified), then you set 73 as the total number that all players ability scores <em>will</em> add up at the end.</p><p></p><p>So everyone rolsl their stats. Then you check their numbers. If they are above or below 73, you start rolling to get them there.</p><p></p><p>Roll a d6 to randomly target a stat. Then roll a d4 and add/subtract it to that stat. If it would take it over/under, only add/subtract enough to hit the right number. If you still aren't there, roll d6 to target a random stat and do it again until you are.</p><p></p><p>This gives you all the interesting results of having particularly low or high scores while eliminating the imbalance between characters.</p><p></p><p>You could even allow players to choose to take point buy instead if they didn't like their results. Or you could allow players to trade their stat arrays.</p><p></p><p>I hate with a burning passion PC ability score inequality, but there are ways to spice it up with randomness in situations where everyone doesn't already have a defined character concept without causing that issue.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9463155, member: 6677017"] Try random stats where if they don't all add up to the same number you roll other dice to add or subtract until they do. For instance, let's say you want to use 4d6 drop lowest. If the mean result of that causes abilities to add up 73 (quick search showed that--I have not verified), then you set 73 as the total number that all players ability scores [I]will[/I] add up at the end. So everyone rolsl their stats. Then you check their numbers. If they are above or below 73, you start rolling to get them there. Roll a d6 to randomly target a stat. Then roll a d4 and add/subtract it to that stat. If it would take it over/under, only add/subtract enough to hit the right number. If you still aren't there, roll d6 to target a random stat and do it again until you are. This gives you all the interesting results of having particularly low or high scores while eliminating the imbalance between characters. You could even allow players to choose to take point buy instead if they didn't like their results. Or you could allow players to trade their stat arrays. I hate with a burning passion PC ability score inequality, but there are ways to spice it up with randomness in situations where everyone doesn't already have a defined character concept without causing that issue. [/QUOTE]
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