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<blockquote data-quote="Dragonblade" data-source="post: 1425890" data-attributes="member: 2804"><p>Wulf said this on the other thread and I think its so important to the debate of high level vs. low that it bears repeating.</p><p></p><p>I agree with Wulf completely. The thing is people want high level D&D to be mythic. High level D&D is not mythic. Its superheroic. As in X-men.</p><p></p><p>Its a subtle distinction but a fine one. Once I recognized this, everything about high level gaming, especially all the crazy stuff you don't see in fantasy literature, made much more sense to me. For example, PCs teleporting everywhere, PCs raising each other from the dead, etc.</p><p></p><p>However, when high level D&D is used in a world that tries to be mythic, it doesn't feel right, like the Midnight setting. And when its used in a world where it does fit, like the Realms, its unmythicness (is that a word?) is emphasized even more and turns off those who want it to be mythic.</p><p></p><p>Once I realized that high level gaming, especially in a world like the Realms, was really just comicbook superheroes with the serial number filed off, it became much easier to write adventures for.</p><p></p><p>And the cool thing about 3rd Edition, is that high level gaming can still be gritty. You just have to place the PCs in a big world where they aren't the only high level characters running around. If your mooks are 20th level fighters instead of 1st level warriors, high level gaming keeps all the insane epic coolness but is just as gritty as any low level game.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 1425890, member: 2804"] Wulf said this on the other thread and I think its so important to the debate of high level vs. low that it bears repeating. I agree with Wulf completely. The thing is people want high level D&D to be mythic. High level D&D is not mythic. Its superheroic. As in X-men. Its a subtle distinction but a fine one. Once I recognized this, everything about high level gaming, especially all the crazy stuff you don't see in fantasy literature, made much more sense to me. For example, PCs teleporting everywhere, PCs raising each other from the dead, etc. However, when high level D&D is used in a world that tries to be mythic, it doesn't feel right, like the Midnight setting. And when its used in a world where it does fit, like the Realms, its unmythicness (is that a word?) is emphasized even more and turns off those who want it to be mythic. Once I realized that high level gaming, especially in a world like the Realms, was really just comicbook superheroes with the serial number filed off, it became much easier to write adventures for. And the cool thing about 3rd Edition, is that high level gaming can still be gritty. You just have to place the PCs in a big world where they aren't the only high level characters running around. If your mooks are 20th level fighters instead of 1st level warriors, high level gaming keeps all the insane epic coolness but is just as gritty as any low level game. [/QUOTE]
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