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<blockquote data-quote="Trainz" data-source="post: 1425950" data-attributes="member: 2122"><p>Epic level gaming sucks.</p><p> </p><p>(Trolling... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> sorry PC !)</p><p> </p><p>Seriously, a few weeks back we retired a level 57 solo game. We started at 13.</p><p> </p><p>At first, this campaign was little more than an exercise to see how <em>epic</em> gaming would work. As we gamed on though, we discovered aspects of role-playing that we didn't experience at lower levels. I'm not talking game mechanics here, I'm talking about the scope of the epic universe, and the political-social ramifications.</p><p> </p><p>IOW, we had a blast.</p><p> </p><p>The game mechanics alone were fun enough to toy with (nothing creates moments of gaming like having a player roll about 400 dmg on a crit, and then having the critter say "that's it ?"). But the larger-than-life aspect was fun. It is true that it was more akin to being a super-hero than anything legendary (it was a SOLO game after all), but it was still quite entertaining.</p><p> </p><p>After the campaign was over, I asked my player what level of gaming he prefered now, and he said "Oh, epic, most definitely". Of course, that's not everybody's bag, and I can understand GM's being intimidated by the number-crunching aspect. The key then, is to limit the high-magic aspect to invade your epic game as much as you're ready to tackle. No more.</p><p> </p><p>In my example, it was a (mostly) single classed fighter, so the "spell" aspect was little used, which made it easy on me. OTOH, even if there was a full-fledged arcanist in the party, the DM could just demand that some spells and effects not be used for a given epic campaign.</p><p> </p><p>"Listen guys, I know you want to play Epic, but I'm not sure I can tackle it, so lets compromise"</p><p> </p><p>I'm sure players would be grateful of a DM being ready to contemplate something than just saying "No, sorry, not IMC".</p><p> </p><p>YMMV, HTH</p></blockquote><p></p>
[QUOTE="Trainz, post: 1425950, member: 2122"] Epic level gaming sucks. (Trolling... :p sorry PC !) Seriously, a few weeks back we retired a level 57 solo game. We started at 13. At first, this campaign was little more than an exercise to see how [i]epic[/i] gaming would work. As we gamed on though, we discovered aspects of role-playing that we didn't experience at lower levels. I'm not talking game mechanics here, I'm talking about the scope of the epic universe, and the political-social ramifications. IOW, we had a blast. The game mechanics alone were fun enough to toy with (nothing creates moments of gaming like having a player roll about 400 dmg on a crit, and then having the critter say "that's it ?"). But the larger-than-life aspect was fun. It is true that it was more akin to being a super-hero than anything legendary (it was a SOLO game after all), but it was still quite entertaining. After the campaign was over, I asked my player what level of gaming he prefered now, and he said "Oh, epic, most definitely". Of course, that's not everybody's bag, and I can understand GM's being intimidated by the number-crunching aspect. The key then, is to limit the high-magic aspect to invade your epic game as much as you're ready to tackle. No more. In my example, it was a (mostly) single classed fighter, so the "spell" aspect was little used, which made it easy on me. OTOH, even if there was a full-fledged arcanist in the party, the DM could just demand that some spells and effects not be used for a given epic campaign. "Listen guys, I know you want to play Epic, but I'm not sure I can tackle it, so lets compromise" I'm sure players would be grateful of a DM being ready to contemplate something than just saying "No, sorry, not IMC". YMMV, HTH [/QUOTE]
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