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<blockquote data-quote="Brother MacLaren" data-source="post: 1426585" data-attributes="member: 15999"><p>You know, I'm curious about this. Everybody brings up this point as an important point in a high-level game - as if it's a balancing factor or something. Now, it doesn't sound like this was your point, but people often seem to be referring to NPCs. Why? Why can't the 17th-level PC wizard be the most powerful mage on the planet? Main characters who really are the highest-level dudes around or the best there is at what they do:</p><p>Hercules</p><p>Samson</p><p>Dark Phoenix</p><p>Merlin</p><p>Conan</p><p>Duncan MacLeod</p><p>... but most everybody has a weakness and all of these faced challenges. </p><p></p><p>Now, sure, you may want to toss in something off-plane for a super-duper challenge every now and then. And gods will remain gods. But do you have to be consistently reminding the PCs "You aren't the best"? Why should you stop letting the PCs be unique and special in a high-level game? It seems to me that in a limited sense you could make it true that "You're the greatest warrior that ever lived" while still maintaining challenges. (Such as numbers of slightly-lower-level opponents, political intrigue, puzzles, artifacts or monsters from a lost age, the challenge of wielding power, or monsters with special abilities that make them a particular challenge)</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1426585, member: 15999"] You know, I'm curious about this. Everybody brings up this point as an important point in a high-level game - as if it's a balancing factor or something. Now, it doesn't sound like this was your point, but people often seem to be referring to NPCs. Why? Why can't the 17th-level PC wizard be the most powerful mage on the planet? Main characters who really are the highest-level dudes around or the best there is at what they do: Hercules Samson Dark Phoenix Merlin Conan Duncan MacLeod ... but most everybody has a weakness and all of these faced challenges. Now, sure, you may want to toss in something off-plane for a super-duper challenge every now and then. And gods will remain gods. But do you have to be consistently reminding the PCs "You aren't the best"? Why should you stop letting the PCs be unique and special in a high-level game? It seems to me that in a limited sense you could make it true that "You're the greatest warrior that ever lived" while still maintaining challenges. (Such as numbers of slightly-lower-level opponents, political intrigue, puzzles, artifacts or monsters from a lost age, the challenge of wielding power, or monsters with special abilities that make them a particular challenge) [/QUOTE]
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