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<blockquote data-quote="Altalazar" data-source="post: 1433517" data-attributes="member: 939"><p>As someone already pointed out, survivability of underlings or lesser NPCs could be made important. PCs, even powerful ones, can't be everywhere at once. They protect one caravan, another one gets attacked. And so on.</p><p></p><p>An interesting variation of this might be one where a lesser group needs to traverse a journey along land that doesn't like or otherwise doesn't want anything from the high level, "most powerful in the land" PCs, and yet they are in danger and need protection. So perhaps the adventure there is to have the PCs discreetly shadow the group, trying to intercept dangers and offer help without the group even knowning they are there helping. Perhaps there are dire consequences both for letting anyone in that group die AND for getting "found out" giving help. That makes for a very interesting puzzle - one that can't be solved by power alone. It is more about guile. Anything you do to help you want to be unnoticed as help. If you can, you want to eliminate threats such that they are never aware they existed in the first place (and therefore the elimination doesn't need an "explanation" or doesn't need to be done in such a way to betray their presence). That could lead to all sorts of fun.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1433517, member: 939"] As someone already pointed out, survivability of underlings or lesser NPCs could be made important. PCs, even powerful ones, can't be everywhere at once. They protect one caravan, another one gets attacked. And so on. An interesting variation of this might be one where a lesser group needs to traverse a journey along land that doesn't like or otherwise doesn't want anything from the high level, "most powerful in the land" PCs, and yet they are in danger and need protection. So perhaps the adventure there is to have the PCs discreetly shadow the group, trying to intercept dangers and offer help without the group even knowning they are there helping. Perhaps there are dire consequences both for letting anyone in that group die AND for getting "found out" giving help. That makes for a very interesting puzzle - one that can't be solved by power alone. It is more about guile. Anything you do to help you want to be unnoticed as help. If you can, you want to eliminate threats such that they are never aware they existed in the first place (and therefore the elimination doesn't need an "explanation" or doesn't need to be done in such a way to betray their presence). That could lead to all sorts of fun. [/QUOTE]
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