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<blockquote data-quote="I'm A Banana" data-source="post: 1437615" data-attributes="member: 2067"><p>See, I saw that more as a bait-and-switch.</p><p></p><p>For instance, the enemy of the PC's lets it slip that "only a blade bathed in my child's blood can kill me," or somesuch...he acts really nervous and/or cocky about it....then the PC's go kill his kid, and bring the battle to him, only to find they're just as ineffective....and that the BBEG really just wanted his kid out of the way.</p><p></p><p>If you give the PC's information, they're likely to take it at face value. If it's WRONG information....then, well....hehehehehe....those divinations would've been useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And if the party is extra-paranoid and uses them, the DM can still roll with the punch. Sure, they found out he was lying, but that doesn't tell them what the truth is, or how to achieve it. And thr truth could be something much more horrible (only a blade bathed in an innocent's blood can kill him.....just see the PC's wriggle out of that one morally unscathed!)</p><p></p><p>And as far as the arms race goes, it's not any weirder from a verismilitude standpoint than weapons and armor. Someone makes a stabby sword, someone is going to walk around with metal that can deflect the blow. Similarly, someone starts to be able to read minds, someone is going to walk around with a power that negates that. Most magic may be more an all-or-nothing, rock-paper-scissors than attacks and AC, but it's fundamentally the same logic (indeed, saving throws mitigate this......disintigrate is no more save-or-die than a power attack from a barbarian's enhanced greataxe....)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1437615, member: 2067"] See, I saw that more as a bait-and-switch. For instance, the enemy of the PC's lets it slip that "only a blade bathed in my child's blood can kill me," or somesuch...he acts really nervous and/or cocky about it....then the PC's go kill his kid, and bring the battle to him, only to find they're just as ineffective....and that the BBEG really just wanted his kid out of the way. If you give the PC's information, they're likely to take it at face value. If it's WRONG information....then, well....hehehehehe....those divinations would've been useful. ;) And if the party is extra-paranoid and uses them, the DM can still roll with the punch. Sure, they found out he was lying, but that doesn't tell them what the truth is, or how to achieve it. And thr truth could be something much more horrible (only a blade bathed in an innocent's blood can kill him.....just see the PC's wriggle out of that one morally unscathed!) And as far as the arms race goes, it's not any weirder from a verismilitude standpoint than weapons and armor. Someone makes a stabby sword, someone is going to walk around with metal that can deflect the blow. Similarly, someone starts to be able to read minds, someone is going to walk around with a power that negates that. Most magic may be more an all-or-nothing, rock-paper-scissors than attacks and AC, but it's fundamentally the same logic (indeed, saving throws mitigate this......disintigrate is no more save-or-die than a power attack from a barbarian's enhanced greataxe....) [/QUOTE]
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